A3 Altis PVP server Bugs and Development

All things Arma, DayZ and Epoch related

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Nagash
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Nagash »

It however doesn't work for ai patrol vehicles :(

Found one with a mounted gun that the trader wouldn't take :(
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Kroenen
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kroenen »

Thanks for confirming Prad. This fix does only apply to mission 'main' vehicles though, so normal AI land patrols other other mission non-main vehicles will still not save. The reason being we don't want to overly bloat the server with vehicles so nothing spawns anymore.
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Boris The Blade
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Boris The Blade »

Yep AI stronghold is MUCH better. Still feel it needs something more even yet tbh. We still managed it with three guys. Maybe I'm just comparing it to sector B to much lol wasn't easy but neither was it really hard. Massive improvement though especially as I know you don't have quite as much to work with on A3 just yet.

Keep up the good work :D
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Kroenen
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kroenen »

Thanks Boris, and cheers for the feedback. Next step will be to get some static M2s or something in there, but as yet, haven't figured out how to do it. Stay tuned though ;)
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Pradatoru
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Pradatoru »

Add 50 more AI and 20 more statis machine gunners , that will do the job hehe :)
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Boris The Blade
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Boris The Blade »

Would be a nice challenge with extra 50 AI lol.

Aye tbh a think the m2 are what's missing. They can really ruin your day on a mission. If you can get it when they spawn they don't always spawn in the same place so you can't figure out a route to take every time if you know what I mean. Not sure how easy that is to do but would defo through a spanner in the mix lol.

The rest of the guys probably love me right now for trying to get it more difficult but it's end game stuff. Should be a pain in the ass lol
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Pradatoru
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Pradatoru »

I had the same love when i was trying to make Ai city harder on Arma 2 so it's normal :))
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Pradatoru »

Looks like if u are trying to buy something and u don't have space the trader will take your money and give u the "finger" hehehe
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Kroenen
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kroenen »

Just gone live;

1 - New HUD installed, and the broken old one removed.
2 - New kill messages (needs testing)
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Pradatoru
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Pradatoru »

Nick: i lost a lockbox today btw
Nick: it said building limit 2 or something
Nick: then it dissappeared from my inventory

It happend the same to me .
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