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Re: Arma 3 Epochmod Bugs and Development thread
Posted: Fri Apr 17, 2015 4:07 pm
by Nagash
It however doesn't work for ai patrol vehicles
Found one with a mounted gun that the trader wouldn't take

Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sat Apr 18, 2015 12:51 pm
by Kroenen
Thanks for confirming Prad. This fix does only apply to mission 'main' vehicles though, so normal AI land patrols other other mission non-main vehicles will still not save. The reason being we don't want to overly bloat the server with vehicles so nothing spawns anymore.
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 1:00 am
by Boris The Blade
Yep AI stronghold is MUCH better. Still feel it needs something more even yet tbh. We still managed it with three guys. Maybe I'm just comparing it to sector B to much lol wasn't easy but neither was it really hard. Massive improvement though especially as I know you don't have quite as much to work with on A3 just yet.
Keep up the good work

Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 2:14 am
by Kroenen
Thanks Boris, and cheers for the feedback. Next step will be to get some static M2s or something in there, but as yet, haven't figured out how to do it. Stay tuned though

Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 6:43 am
by Pradatoru
Add 50 more AI and 20 more statis machine gunners , that will do the job hehe

Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 7:36 am
by Boris The Blade
Would be a nice challenge with extra 50 AI lol.
Aye tbh a think the m2 are what's missing. They can really ruin your day on a mission. If you can get it when they spawn they don't always spawn in the same place so you can't figure out a route to take every time if you know what I mean. Not sure how easy that is to do but would defo through a spanner in the mix lol.
The rest of the guys probably love me right now for trying to get it more difficult but it's end game stuff. Should be a pain in the ass lol
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 10:00 am
by Pradatoru
I had the same love when i was trying to make Ai city harder on Arma 2 so it's normal

)
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 19, 2015 1:32 pm
by Pradatoru
Looks like if u are trying to buy something and u don't have space the trader will take your money and give u the "finger" hehehe
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Mon Apr 20, 2015 4:02 pm
by Kroenen
Just gone live;
1 - New HUD installed, and the broken old one removed.
2 - New kill messages (needs testing)
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Wed Apr 22, 2015 12:46 pm
by Pradatoru
Nick: i lost a lockbox today btw
Nick: it said building limit 2 or something
Nick: then it dissappeared from my inventory
It happend the same to me .