A3 Altis PVP server Bugs and Development

All things Arma, DayZ and Epoch related

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Kop
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kop »

yea if u dont put down that big building thing then u can only have 2
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Kroenen
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kroenen »

Yep, as Kop says, you can only have 2 without a jammer. Chances are it hasn't actually disappeared, but fallen through the floor.
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Pradatoru
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Pradatoru »

And what if I had one ?
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Nagash
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Nagash »

you can put loads down without restriction so long as it is in range of the jammer
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Kroenen
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Re: Arma 3 Epochmod Bugs and Development thread

Post by Kroenen »

Just added;

1 - Heli crash sites (like the old dayz ones)
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Re: A3 Altis PVP server Bugs and Development thread

Post by Kroenen »

Quick update:

1 - Fixes to allow town invasions to complete and spawn loot in crate.
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Re: A3 Altis PVP server Bugs and Development thread

Post by Kroenen »

Latest updates-

Latest updates-

1 - Server BE filters updated which should fix some of the erroneous kicks
2 - Server Arma build updated to 1.44
3 - Server Epoch build updated to 0.3.0.3b1
4 - SEM Missions updated to better identify when a mission is completed or failed
5 - JSRS Dragonfyre soundmod server key added for compatibility
6 - Status bar width and position adjusted for alternate resolutions and interface size
7 - VEMF town invasions removed due to ongoing bugs
8 - Attach explosives to doors added, but currently not working.
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