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Re: Arma 3 Epochmod Bugs and Development thread
Posted: Wed Apr 22, 2015 12:50 pm
by Kop
yea if u dont put down that big building thing then u can only have 2
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Wed Apr 22, 2015 12:56 pm
by Kroenen
Yep, as Kop says, you can only have 2 without a jammer. Chances are it hasn't actually disappeared, but fallen through the floor.
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Wed Apr 22, 2015 1:12 pm
by Pradatoru
And what if I had one ?
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Fri Apr 24, 2015 9:54 am
by Nagash
you can put loads down without restriction so long as it is in range of the jammer
Re: Arma 3 Epochmod Bugs and Development thread
Posted: Sun Apr 26, 2015 12:46 pm
by Kroenen
Just added;
1 - Heli crash sites (like the old dayz ones)
Re: A3 Altis PVP server Bugs and Development thread
Posted: Tue Apr 28, 2015 12:02 am
by Kroenen
Quick update:
1 - Fixes to allow town invasions to complete and spawn loot in crate.
Re: A3 Altis PVP server Bugs and Development thread
Posted: Tue May 05, 2015 5:11 pm
by Kroenen
Latest updates-
Latest updates-
1 - Server BE filters updated which should fix some of the erroneous kicks
2 - Server Arma build updated to 1.44
3 - Server Epoch build updated to 0.3.0.3b1
4 - SEM Missions updated to better identify when a mission is completed or failed
5 - JSRS Dragonfyre soundmod server key added for compatibility
6 - Status bar width and position adjusted for alternate resolutions and interface size
7 - VEMF town invasions removed due to ongoing bugs
8 - Attach explosives to doors added, but currently not working.