A2 Epoch PVE - Bugs and development thread
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
A2 Epoch PVE - Bugs and development thread
I have got up dev with PVE on Napf.
Completed:
1. Map markers
2. Trader safe zones
3. Plot-pole 4 life
4. Vector building with snap-pro
5. base zombie protection
6. Parachute in at random place on map
7. Controlled vehicle spawns
8. DZMS missions
9. Extra event missions
10. WAI and DZAI installed
11. 5 smaller AI bases with AI (need to switch it to DZAI once i am ready)
12. 3 land patrols
13. 2 heli patrols
14. random towns have AI patrols of lower quality
15. Self blood bag
16. Tow and lift scripts
17. Precision building fix
18. Load out scripts in
19. Admin mod installed
20. Recover skin
21. Realistic over burden and tired
22. Dynamic weather
23. Adjusted vehicle numbers and levels of damage
24. Car locked god mode working.
25. Radio group membership working
26. Deploy bike/motorbike in
27. Single currency
28. re-worked donator trader
29. Safe zones in place, mapped and marked (thanks to Frankie for mapping)
30. Traders carry differing stock at different prices.
31. Fix for safezone on donator trader
32. Fix for locked vehicles with reclaim/repair menu (preparing for car god mode)
33. Optimised some of the trader files for faster loading
34. Safe zones include zombie shield
35. Crates in at AI bases
36. Large missions set a random value of coin for AI kills on that mission
37. Minor missions have a chance to give AI bodies coins ( 50% chance of up to 100 )
38. Custom kill message and working kill board
current bugs:
1. some admin spawned vehicles vanish as you get in
2.
Yet to do
1. god mode bases - metal floors, cinder walls and plot poles only -> doing after launch maybe
2. possible anti backpack steal in traders
3. possible extra mapping of buildings round traders after go live
4.
Completed:
1. Map markers
2. Trader safe zones
3. Plot-pole 4 life
4. Vector building with snap-pro
5. base zombie protection
6. Parachute in at random place on map
7. Controlled vehicle spawns
8. DZMS missions
9. Extra event missions
10. WAI and DZAI installed
11. 5 smaller AI bases with AI (need to switch it to DZAI once i am ready)
12. 3 land patrols
13. 2 heli patrols
14. random towns have AI patrols of lower quality
15. Self blood bag
16. Tow and lift scripts
17. Precision building fix
18. Load out scripts in
19. Admin mod installed
20. Recover skin
21. Realistic over burden and tired
22. Dynamic weather
23. Adjusted vehicle numbers and levels of damage
24. Car locked god mode working.
25. Radio group membership working
26. Deploy bike/motorbike in
27. Single currency
28. re-worked donator trader
29. Safe zones in place, mapped and marked (thanks to Frankie for mapping)
30. Traders carry differing stock at different prices.
31. Fix for safezone on donator trader
32. Fix for locked vehicles with reclaim/repair menu (preparing for car god mode)
33. Optimised some of the trader files for faster loading
34. Safe zones include zombie shield
35. Crates in at AI bases
36. Large missions set a random value of coin for AI kills on that mission
37. Minor missions have a chance to give AI bodies coins ( 50% chance of up to 100 )
38. Custom kill message and working kill board
current bugs:
1. some admin spawned vehicles vanish as you get in
2.
Yet to do
1. god mode bases - metal floors, cinder walls and plot poles only -> doing after launch maybe
2. possible anti backpack steal in traders
3. possible extra mapping of buildings round traders after go live
4.
- TJTITAN
- Level 0
- Posts: 44
- Joined: Tue Dec 23, 2014 12:13 pm
- DayZ Name: TJTITAN
- Location: Caribbean
- Contact:
Re: A2 Epoch PVP build
Oh wonderful ned on getting things tested for the PvP build.
By any chance can any players get on dev and try things out?
By any chance can any players get on dev and try things out?
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: A2 Epoch PVP build
sure you can get on
195.154.54.62:2302 [CiC] Epoch (1.0.5.1) - Development Server / CiC-Gaming.co.uk
pw= test
195.154.54.62:2302 [CiC] Epoch (1.0.5.1) - Development Server / CiC-Gaming.co.uk
pw= test
- strimmer
- 0ld Sk00L
- Posts: 98
- Joined: Sat Feb 01, 2014 1:59 pm
- Location: Wales
- TJTITAN
- Level 0
- Posts: 44
- Joined: Tue Dec 23, 2014 12:13 pm
- DayZ Name: TJTITAN
- Location: Caribbean
- Contact:
Re: A2 Epoch PVP build
Yes went on earlier today and the server looks great working progress, I saw two Ai osprey air patrol and they looked like they were having a bit of a race there 

- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: A2 Epoch PVP build
It's a fantastic start for sure and will hopefully be supplemented soon by my two / three safe zone areas I've been working on, which amongst some other potential thoughts and additions will hopefully soften the impact of PvP a little for players.
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: A2 Epoch PVP build
Donator trader has reduced load out and will not get a protected dome for a few weeks after launch, it is now out on an island
tweaked a few weapons and trader files along with finishing the donator ones.
added exchange cash for coins in a few other places
tweaked a few weapons and trader files along with finishing the donator ones.
added exchange cash for coins in a few other places
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: A2 Epoch PVP build
* Traders that used to have the Overwatch weapons still cannot be sold the standard weapons, even though the lists look good.
* Donator area completed.
* Donator area completed.
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: A2 Epoch PVP build
I'll bet that's because the TIDs don't match 

- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
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Re: A2 Epoch PVP build
yeh i have to go through all the tids at the weekend and work out which traders dont have a menu