A3 Altis PVE Server Bugs and Development

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red_ned
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A3 Altis PVE Server Bugs and Development

Post by red_ned »

We are now running a PVP and a PVE A3 Epoch Server.
The PVE is a clone of the PVP but without the PVP messages etc so they will be kept up to date together in future.
Big thanks to Kroenen for setting it up and we could do with those donations coming again as we got PVE for 6 months and also renewed the A2 server for another 3 months

178.32.49.230:2302 [CiC] EpochMod Altis PVE/A3EAI+VEMF+Missions/Towing/AI Stronghold/Active Admins/CiC-Gaming.co.uk


Please come along and check it out, will add all the website stuff later
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Updated today;

1 - Vehicle locks extended to 48 hrs
2 - Updated spawn box billboard to reflect updated ruleset
3 - NEW heli crash sites (like the old A2 ones)

Rejoice!
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Updated 01/05/15

1 - VEMF town invasions removed due to not spawning loot crates.
2 - Adjusted amount of dynamic ai in cities
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Re: New A3 Altis PVE Server Bugs and Development

Post by Pradatoru »

[2015-05-04 | 10:01:04] RCon admin #2: (Global) RESTART IN 15 MINUTES

Restart time changed ?

Note : 10:01 GMT+2
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Looks like it had a double restart this morning, but at the correct time. (server shows 7am when it's actually 8am GMT)

Connection Info: 178.32.49.230:2302
Query Info: 178.32.49.230:2303
Status: Running (pid 54344)
Started On: 5/4/2015 7:15:53 AM
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Latest updates-

1 - Server BE filters updated which should fix some of the erroneous kicks
2 - Server Arma build updated to 1.44
3 - Server Epoch build updated to 0.3.0.3b1
4 - SEM Missions updated to better identify when a mission is completed or failed
5 - Earplug volume level lowered slightly
6 - JSRS Dragonfyre soundmod server key added for compatibility
7 - New missions; Madscience, more heli crashes and coastal missions. (requires testing)
8 - Status bar width and position adjusted for alternate resolutions and interface size
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

To be updated at 4pm restart;

1 - FuMS missions removed again due to causing issues/not completing correctly
2 - Added more mission types to SEM
3 - Reverted heli crashes to working version
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Just updated;

1 - Mission vehicles no longer save due to causing vehicles to disappear.
2 - Rules updated to include mission marking.
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Re: New A3 Altis PVE Server Bugs and Development

Post by Kroenen »

Updated today:

1 - Fix for missions getting 'stuck' at south end of Altis, and for loot boxes spawning below ground
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Re: A3 Altis PVE Server Bugs and Development

Post by Kroenen »

More updates:

1 - AI can now dynamically spawn in towns villages and the wilderness - Be on your guard!
2 - Vehicle saving for all missions has been turned off, and vehicle limit increased slightly to remedy the disappearing vehicle problems
3 - Removed a bunch of 'bad words' from battleye
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