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Re: Server Updates and Development

Posted: Mon Dec 01, 2014 1:14 am
by red_ned
This set of changes has now gone live.
Please report any bugs or issues or tweaks you think might improve things

Re: Server Updates and Development

Posted: Mon Dec 01, 2014 5:20 pm
by robvdheijden
with the new ai they play like a player they can be knocked out they can bloodpack/ heal themself so if there not killed they will get back up

after some feedback doubled the ai on north west airfield

Re: Server Updates and Development

Posted: Sat Dec 06, 2014 8:16 pm
by red_ned
Currently in or about to be in development server
1. Advanced crafting - in dev to test
2. remove hero city extra buildings as they dont add anything to game- in dev to test
3. reduce amount of zombies around players to increase server performance - in dev to test
4. Spawn ATVs at the bandit trader for permanent races.- in dev to test
5. remove atv's from tow/lift scripts.- in dev to test
6. limit spawn of atv so no wasted vehicle spawn. - not done - lowered price in shops to sell and stopped tow/lift to steal - in dev to test
7. investigate bandwidth tweaks to help with black screen issues as they seem to point to users with low bandiwdth affecting other people. - still looking will probably be another patch day but added network settings from dev as they seem better for Cookie
8 investigate possible /dance mod for Frankies nightclub - still looking will probably be another patch day
9. Add AI to roof in City. - still looking will probably be another patch day
10. Investigate changing one of the crafting gems to leave one for purchasing - in dev to test all ruby items now on saphire
11. Fix disapearing vehicles when purchased- fixed in dev to test
12. Fix bases shifting slightly on restart (gaps appear in floors etc)- fixed in dev to test
13. Upgraded roaming AI (ground only) from lvl1 to lvl2 AI - fixed in dev to test
14. Added ability to make floors and walls directly from lumber and plywood packs in your bag, it does make one at a time as normal but means you dot have to unpack them just make sure of tools and proximity to crafting table - in dev to test
15. Add some obstacles in AI city to prevent choppers landing - in dev to test

Re: Server Updates and Development

Posted: Thu Dec 11, 2014 5:18 pm
by red_ned
Patches now live, please report ALL bugs in this thread.

ned

Re: Server Updates and Development

Posted: Thu Dec 11, 2014 6:25 pm
by red_ned
Please post any items which kick and we can whitelist them

1. MAP_sign_danger_mines
2. Land_Market_shelter_EP1

Re: Server Updates and Development

Posted: Fri Dec 12, 2014 12:20 pm
by Mad Frankie
There seems to be problems relating to plot poles, safes and lockboxes...

I asked Prad to delete my plot pole as there was no option on it to remove it at all and objects were taking 6 steps to remove (instead of the normal 3 if you own the plot pole and the objects within the area). Replacing the plot pole gave me the option to remove it once again and put back the 3 steps removal on everything. This is happening to everyone else's plot poles in game too.

Edit : You can also place new objects but cannot upgrade anything, concrete walls for one.

We also seem to have lost the ability to open our safes and lockboxes without a code. Everyone now has to put in their code once after each server restart to gain access. It also times out and you have to re-enter your codes after a short while.

Thanks.

Re: Server Updates and Development

Posted: Sat Dec 13, 2014 6:56 pm
by red_ned
looks like plotpole for life has fallen over, will take a look but i will update all plotpoles and maintenance to make sure nothing gets deleted

Re: Server Updates and Development

Posted: Sun Dec 14, 2014 5:35 pm
by red_ned
sent Rob a message to take a look too: issue is upgrading or deleting old buildables doesnt work but does on freshly put down items, and the safes relock and dont just open for ID
posting error messages here:

Code: Select all

14:38:32 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:38:32   Error position: <_uid == "0") then
{
_object_position = g>
14:38:32   Error Undefined variable in expression: _uid
14:38:32 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:38:32 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{ 
diag_log(form>
14:38:32   Error position: <_uid != "string")) then
{ 
diag_log(form>
14:38:32   Error Undefined variable in expression: _uid
14:38:32 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:38:39 "TIME SYNC: Local Time set to [2013,8,3,19,38]"
14:39:15 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:15   Error position: <_uid == "0") then
{
_object_position = g>
14:39:15   Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:15 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{ 
diag_log(form>
14:39:15   Error position: <_uid != "string")) then
{ 
diag_log(form>
14:39:15   Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:15 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:15   Error position: <_uid == "0") then
{
_object_position = g>
14:39:15   Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:15 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{ 
diag_log(form>
14:39:15   Error position: <_uid != "string")) then
{ 
diag_log(form>
14:39:15   Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:24 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;
_object>
14:39:24   Error position: <_vNew];
_result = _vNew - _vOld;
_object>
14:39:24   Error Undefined variable in expression: _vnew
14:39:24 File z\addons\dayz_server\init\server_functions.sqf, line 574
14:39:24 Error in expression <rentState,_killsH,_killsB,_currentModel,_humanity];

_key call server_hiveWrite;>
14:39:24   Error position: <_humanity];

_key call server_hiveWrite;>
14:39:24   Error Undefined variable in expression: _humanity
14:39:24 File z\addons\dayz_server\compile\server_playerSync.sqf, line 190
14:39:38 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:38   Error position: <_uid == "0") then
{
_object_position = g>
14:39:38   Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:38 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{ 
diag_log(form>
14:39:38   Error position: <_uid != "string")) then
{ 
diag_log(form>
14:39:38   Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:38 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:38   Error position: <_uid == "0") then
{
_object_position = g>
14:39:38   Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:38 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{ 
diag_log(form>
14:39:38   Error position: <_uid != "string")) then
{ 
diag_log(form>
14:39:38   Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21

Re: Server Updates and Development

Posted: Sun Dec 14, 2014 6:23 pm
by red_ned
In Dev
1. Fix for -Needing correct change to buy gems - in dev to test - will go live at midnight as is database fix which is now installed.
2. Fix for -Kick for some create items - in dev to test
3. donator trader teleport fix - in dev to test

Re: Server Updates and Development

Posted: Mon Dec 15, 2014 9:18 am
by red_ned
fixes applied to live.

Please let us know of any bugs