Development thread - PvE Napf Island
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
Todays edits:
1. Complete last trader design and build
2. added lockers to a few random places over the map
3. added more levels of respect so the cash storage can be bigger if you have lots more respect levels
4. moved a few markers and tidied mission file
5. made objects mapped which have no interaction or active quality (like lights) simple objects to increase FPS
more to come..
1. Complete last trader design and build
2. added lockers to a few random places over the map
3. added more levels of respect so the cash storage can be bigger if you have lots more respect levels
4. moved a few markers and tidied mission file
5. made objects mapped which have no interaction or active quality (like lights) simple objects to increase FPS
more to come..
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
last few days
1. installed trader scripts for mods and tweaked traders
2. removed all items which caused a dupe effect at traders.
3. rocket launchers can be bought to your body
4. 2 new side missions installed and adjusted for random loot, along with adjusting supply drops to have randomised loot
5. installed occupation DMS mod
6. created even more levels of respect so you can really store lots of cash if you get high enough
7. tweaked loot spawn radius from traders
8. tweaked building variables for near to traders etc
9. configured Occupation so there are now wandering Ai, land patrols, air patrols, crate drops, heli crashes and much more
1. installed trader scripts for mods and tweaked traders
2. removed all items which caused a dupe effect at traders.
3. rocket launchers can be bought to your body
4. 2 new side missions installed and adjusted for random loot, along with adjusting supply drops to have randomised loot
5. installed occupation DMS mod
6. created even more levels of respect so you can really store lots of cash if you get high enough
7. tweaked loot spawn radius from traders
8. tweaked building variables for near to traders etc
9. configured Occupation so there are now wandering Ai, land patrols, air patrols, crate drops, heli crashes and much more
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
1.fixed more loot spawn entries to try to stop things floating.
2. optimised all extra mapping
3. installed 2 more mappings for DMS static missions (more to go yet).
4. re-scripted some of Occupation scripts, prepare to be targeted by name by AI!
5. tweaked mission timings and triggers to try to space out events over the map lifetime between restarts
left to do.
1. install last DMS mission objects
2. code the missions themselves to use the mapping
3. tweak trader prices and availability to help it be more survival
4. fix the remaining floating loot in positions table
5. add scavenger classes and RHS items to loot tables
6. remove any broken items from traders (F22 wont slow down and A10a crashes server)
7. tweak tow/lift to make sure all new RHS vehicles work
8. install XM8 Apps - may also include virtual garage
9. make more craftable recipes and tweak traders to reflect
10. add VEMFr for town invasions and tweak to fit
there is more but i think thats pretty much the big bits before i do the Battleye kick stuff and do a proper test
2. optimised all extra mapping
3. installed 2 more mappings for DMS static missions (more to go yet).
4. re-scripted some of Occupation scripts, prepare to be targeted by name by AI!
5. tweaked mission timings and triggers to try to space out events over the map lifetime between restarts
left to do.
1. install last DMS mission objects
2. code the missions themselves to use the mapping
3. tweak trader prices and availability to help it be more survival
4. fix the remaining floating loot in positions table
5. add scavenger classes and RHS items to loot tables
6. remove any broken items from traders (F22 wont slow down and A10a crashes server)
7. tweak tow/lift to make sure all new RHS vehicles work
8. install XM8 Apps - may also include virtual garage
9. make more craftable recipes and tweak traders to reflect
10. add VEMFr for town invasions and tweak to fit
there is more but i think thats pretty much the big bits before i do the Battleye kick stuff and do a proper test
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
10 - VEMFr now added and tweaked a little
3 - Managed to add 170 extra missed vehicles into trader and tweak some prices
6 - removed broken vehicles from trader
7 - added 700 vehicles into lift/tow/store
1 - now have 5 static mission areas all mapped and in server with fully working dynamic lighting
i will be needing some testers if anyone is interested, it is still a work in progress but i need to know if the server is about right on difficulty and enjoyment etc so let me know if you want a go
3 - Managed to add 170 extra missed vehicles into trader and tweak some prices
6 - removed broken vehicles from trader
7 - added 700 vehicles into lift/tow/store
1 - now have 5 static mission areas all mapped and in server with fully working dynamic lighting
i will be needing some testers if anyone is interested, it is still a work in progress but i need to know if the server is about right on difficulty and enjoyment etc so let me know if you want a go
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
8. extended XM8 apps now in so you can change up status bar colour and position, view range, write notes, new server rules, journal and settings
added: deploy bike in bambi state so if the quad bikes run out you can craft one (you need to have the water in your inventory that you spawned with but it isn't taken to craft)
added: virtual garage with store of inventory (not if you store a quad bike loaded in etc just normal inventory items) and the bigger the territory the more you can store.
added: safe/blacklist to VEMFr so it doesn't spawn in trader towns
added: deploy bike in bambi state so if the quad bikes run out you can craft one (you need to have the water in your inventory that you spawned with but it isn't taken to craft)
added: virtual garage with store of inventory (not if you store a quad bike loaded in etc just normal inventory items) and the bigger the territory the more you can store.
added: safe/blacklist to VEMFr so it doesn't spawn in trader towns
- Christhor
- 0ld Sk00L
- Posts: 80
- Joined: Sat Jul 27, 2013 2:44 pm
- Location: Suffolk
- gabyhayes
- Level 0
- Posts: 10
- Joined: Mon Nov 17, 2014 1:09 am
- DayZ Name: gabyhayes
- Location: us
Re: Coming Soon - PvE Napf Island
I'll have a go at it.I am retired so I have a lot of time to try it out.Just let me know what all I need.
- Pradatoru
- Level 4
- Posts: 540
- Joined: Sat Oct 25, 2014 3:53 pm
- DayZ Name: Pradatoru
- Location: Romainia
Re: Coming Soon - PvE Napf Island
So far you need Exile , RHSAFRF , RHSUSAF , Cup Terrains - Core , Napf
If anyone wants to join and test just let Ned know
If anyone wants to join and test just let Ned know
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
not finished loot tables yet, need to do static mission AI, some last loot positions (as some of it floats), balance AI missions and space on map, balance economy and traders plus some crafting scripts need pictures fixing and other general tidy ups but the server is playable so anyone who wants details just ask me or Prad and you can give it a go - but more will be coming before launch as long as i dont run out of time!
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Coming Soon - PvE Napf Island
hopefully weapons crafting is now possible and images in recipes should show picture, i will make some rifle recipes to check as guns craft on to the floor in front of you so it doesnt try to put an over sized gun in the backpack.
not tested fully yet but it is on the server and when i get 5 i will make a recipe to fully test
not tested fully yet but it is on the server and when i get 5 i will make a recipe to fully test