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Re: A3 Altis PVE Server Bugs and Development

Posted: Thu Jun 25, 2015 4:56 pm
by strimmer
I had an Ai Pawnee attacking me earlier and thought that you had put them back in. Not sure if that was intended but thought I would let you know

Re: A3 Altis PVE Server Bugs and Development

Posted: Thu Jun 25, 2015 7:10 pm
by Kroenen
Anything attacking you Strimmer, is working as intended ;)

Re: A3 Altis PVE Server Bugs and Development

Posted: Fri Jun 26, 2015 7:47 am
by red_ned
remember - a CiC developer is never more happy than when their latest creation is chasing and killing people

Re: A3 Altis PVE Server Bugs and Development

Posted: Fri Jun 26, 2015 7:39 pm
by strimmer
:P I know how much you enjoyment you guys get in tormenting me :P

Re: A3 Altis PVE Server Bugs and Development

Posted: Mon Jun 29, 2015 3:56 pm
by red_ned
Claimed server in GameTracker so we should now build up stats properly as we got deleted due to down time

Re: A3 Altis PVE Server Bugs and Development

Posted: Wed Jul 01, 2015 12:58 pm
by Pradatoru
[2015-07-01 | 14:56:39] Player #4 Christophe (c4c56f5c9cb06f2679b95f25e06eb6ef) has been kicked by BattlEye: Admin Kick (<null>)

Happens everytime after someone is revived

Re: A3 Altis PVE Server Bugs and Development

Posted: Wed Jul 01, 2015 5:46 pm
by red_ned

Re: A3 Altis PVE Server Bugs and Development

Posted: Thu Jul 02, 2015 2:39 pm
by Kroenen
Yes, as Ned says it's a known issue. Just awaiting a response from a dev about it. Seems that just recently it started happening, despite there being no update that may have caused it.

Re: A3 Altis PVE Server Bugs and Development

Posted: Sat Jul 04, 2015 9:53 pm
by Goethe
I think the "next big thing" for your server could be to get that trader-system running where one can buy all kinds of stuff. Like big bagpacks, several vehicles, ammo, (...).

Sure, the most important thing is to get the new server running again (after that stupid old server provider team messed the server up several times and you swapped to a new provider now).

But after that, and when the Trader-System I mentioned earlier will be running, you could put one of those "big" traders to each spawn and make them "donator traders".

So this system will be different than the Donator-Trader-System in A2, but actually I like the Idea of being able to buy everything with all the krypto one managed to gather after playing for a while only AFTER having donated. Because people that have lots of krypto and enjoyed to play on your server for some weeks or months will happily donate some € for that possibility. Atleast I would do that :D.

What do you think?

Re: A3 Altis PVE Server Bugs and Development

Posted: Sat Jul 04, 2015 10:12 pm
by Kroenen
As good an idea as that might sound, BI have pretty strict impositions on providing in game items/perks/etc for donations. Added to which, custom traders, and adding vehicles is nowhere near as straightforward as it was in A2, mostly thanks to the new flat file database.

The way existing traders operate is they can only sell what is sold to them, which hurts when the server first starts, but does prevent the economy getting way out of hand too fast. There are no money sinks in the game at the moment, due to maintenance being so cheap, and death doesn't even cost a lot, so it's important for longevity, to keep a handle on the economy a bit.

You'll quickly find that for the most part, once the server runs for a few weeks, most items (apart from buildables), are usually available through traders, as people sell off excess mission/AI loot. Buildables are spawned in as normal on 'roaming' traders, containers and normal loot, as well as the many missions and other loot objectives we have added.

Don't think I'm dismissing your ideas by the way, because every suggestion is considered carefully, but I do have a 'stance' on donations. Obviously we will always gratefully accept any and all help with keeping the servers running, and try to respond to what our community finds fun, but in contrast we'd also like to think that the reward for donating is, well...the server itself, and the community and support that comes with it. If you like it, and want to see it keep going, by all means, throw some money back at Ned, who fronts the server payments. But if (like me) you're poor, that's OK too. Everyone is welcome, and should be able to enjoy the server without restrictions.