Server Updates and Development
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
In Dev
1. Racetrack now has lights and sandbags as part of the server side build.
2. racetrack is safezone from zombies and AI.
3. Racetrack has new map marker and label.
4. You can use the F function on new buildables - just don't go too far from the object
1. Racetrack now has lights and sandbags as part of the server side build.
2. racetrack is safezone from zombies and AI.
3. Racetrack has new map marker and label.
4. You can use the F function on new buildables - just don't go too far from the object
- red_ned
- CiC-GoD
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Re: Server Updates and Development
sent live, please report any bugs/issues
- red_ned
- CiC-GoD
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Re: Server Updates and Development
Currently in Dev
1. Plot pole fixes - still working through loads of possible fixes
2. Zombie base protection
3. refuel/repair (no re-arm)
4. optimised mission file download
1. Plot pole fixes - still working through loads of possible fixes
2. Zombie base protection
3. refuel/repair (no re-arm)
4. optimised mission file download
- Xindianna
- Level 0
- Posts: 23
- Joined: Mon Oct 06, 2014 4:33 pm
- DayZ Name: Xindianna Jones
Re: Server Updates and Development
Can you add any weapons Ned? How bout the m9 Sd Camo version? or the HK417 SD at all please? Or are they overwatch specific weapons?
- red_ned
- CiC-GoD
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Re: Server Updates and Development
i can add in any weapon which is contained in the Arma2/DayZ/ or Epoch files. Will take a look at any suggestions
- Mad Frankie
- Level 2
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- DayZ Name: Mad Frankie
- Location: London
Re: Server Updates and Development
The HK417 range are in Overwatch only. Not sure about the M9 SD Camo...although I don't think I've seen one in Epoch.Xindianna wrote:Can you add any weapons Ned? How bout the m9 Sd Camo version? or the HK417 SD at all please? Or are they overwatch specific weapons?
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: Server Updates and Development
Just spotted this post Frankie. The different objects won't cause any different lag than the others. The only difference between the MAP and LAND objects are one has default loot spawns, the other doesn't. I reckon the post author had his loot cranked right up and that may have been causing it, or he was running his map edits from the mission file instead of being packed into the server pbo.Mad Frankie wrote:I was taking a look at our AI City mod on epochmod.com and saw a comment from someone who suggested that all MAP_ objects caused undue server and client lag :-
4th post down here : http://epochmod.com/forum/index.php?/to ... wai/page-4In my experience, any buildings with "MAP_" in the classname tends to create HUGE amounts of server and client lag, especially when you get more than about 5 people on the server. You can see the textures shimmer on the buildings, especially glass surfaces, and you also have to open gates and doors twice. Nice work overall, but I will pass on this.
On the next post the mod maker has given a link to a download with just LAND_ buildings in it : http://pastebin.com/grsHmP7N
I don't know whether this would help at all or whether he's incorrect in stating what he has, but thought it worth bringing up in light of the new gem/object crafting system and the likely addition of many MAP_ objects on the server by players as time goes by.
While I'm here, got a few bug reports;
1 - Heat pack prices on traders are backwards (could be exploited)
2 - KamazOpen_DZE not in tow/towable list.
3 - Buying keymaking kits from donator trader causes an error. She also takes the money and you get no item.
4 - Getting stuck on load screen - Have seen a few other people with the same issue. Flushing the MPMissionCache folder seems to help sometimes, but we spoke about the fix already. Am I right in saying earlier in this thread you said you no longer have access to the dayz_code.pbo with this provider?
- red_ned
- CiC-GoD
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Re: Server Updates and Development
1. - fixed prices
2. - added to tow script
3. - think its fixed for restart
4. - fix is in place but dev doesn't have all the same issues so it may work on live but at least it doesn't bug out.
2. - added to tow script
3. - think its fixed for restart
4. - fix is in place but dev doesn't have all the same issues so it may work on live but at least it doesn't bug out.
- red_ned
- CiC-GoD
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Re: Server Updates and Development
this has now gone live.
please report ALL bugs/errors and also tell me if you are getting in 1st time now or can get to the gender selection screen where you couldn't before
thanks
please report ALL bugs/errors and also tell me if you are getting in 1st time now or can get to the gender selection screen where you couldn't before
thanks
- Kroenen
- Level 3
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- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: Server Updates and Development
Can confirm that I'm not getting stuck at the char screen anymore, and keykits working again 
Nice work Ned!

Nice work Ned!