Page 5 of 10

Re: Server Updates and Development

Posted: Sat Dec 27, 2014 7:52 pm
by red_ned
In Dev
1. Racetrack now has lights and sandbags as part of the server side build.
2. racetrack is safezone from zombies and AI.
3. Racetrack has new map marker and label.
4. You can use the F function on new buildables - just don't go too far from the object

Re: Server Updates and Development

Posted: Sun Dec 28, 2014 5:27 pm
by red_ned
sent live, please report any bugs/issues

Re: Server Updates and Development

Posted: Sun Dec 28, 2014 11:00 pm
by red_ned
Currently in Dev
1. Plot pole fixes - still working through loads of possible fixes
2. Zombie base protection
3. refuel/repair (no re-arm)
4. optimised mission file download

Re: Server Updates and Development

Posted: Mon Dec 29, 2014 4:03 pm
by Xindianna
Can you add any weapons Ned? How bout the m9 Sd Camo version? or the HK417 SD at all please? Or are they overwatch specific weapons?

Re: Server Updates and Development

Posted: Tue Dec 30, 2014 10:20 am
by red_ned
i can add in any weapon which is contained in the Arma2/DayZ/ or Epoch files. Will take a look at any suggestions

Re: Server Updates and Development

Posted: Tue Dec 30, 2014 4:05 pm
by Mad Frankie
Xindianna wrote:Can you add any weapons Ned? How bout the m9 Sd Camo version? or the HK417 SD at all please? Or are they overwatch specific weapons?
The HK417 range are in Overwatch only. Not sure about the M9 SD Camo...although I don't think I've seen one in Epoch.

Re: Server Updates and Development

Posted: Thu Jan 01, 2015 2:43 am
by Kroenen
Mad Frankie wrote:I was taking a look at our AI City mod on epochmod.com and saw a comment from someone who suggested that all MAP_ objects caused undue server and client lag :-
In my experience, any buildings with "MAP_" in the classname tends to create HUGE amounts of server and client lag, especially when you get more than about 5 people on the server. You can see the textures shimmer on the buildings, especially glass surfaces, and you also have to open gates and doors twice. Nice work overall, but I will pass on this.
4th post down here : http://epochmod.com/forum/index.php?/to ... wai/page-4

On the next post the mod maker has given a link to a download with just LAND_ buildings in it : http://pastebin.com/grsHmP7N

I don't know whether this would help at all or whether he's incorrect in stating what he has, but thought it worth bringing up in light of the new gem/object crafting system and the likely addition of many MAP_ objects on the server by players as time goes by.
Just spotted this post Frankie. The different objects won't cause any different lag than the others. The only difference between the MAP and LAND objects are one has default loot spawns, the other doesn't. I reckon the post author had his loot cranked right up and that may have been causing it, or he was running his map edits from the mission file instead of being packed into the server pbo.

While I'm here, got a few bug reports;

1 - Heat pack prices on traders are backwards (could be exploited)
2 - KamazOpen_DZE not in tow/towable list.
3 - Buying keymaking kits from donator trader causes an error. She also takes the money and you get no item.
4 - Getting stuck on load screen - Have seen a few other people with the same issue. Flushing the MPMissionCache folder seems to help sometimes, but we spoke about the fix already. Am I right in saying earlier in this thread you said you no longer have access to the dayz_code.pbo with this provider?

Re: Server Updates and Development

Posted: Thu Jan 01, 2015 6:25 pm
by red_ned
1. - fixed prices
2. - added to tow script
3. - think its fixed for restart
4. - fix is in place but dev doesn't have all the same issues so it may work on live but at least it doesn't bug out.

Re: Server Updates and Development

Posted: Fri Jan 02, 2015 9:27 am
by red_ned
this has now gone live.
please report ALL bugs/errors and also tell me if you are getting in 1st time now or can get to the gender selection screen where you couldn't before

thanks

Re: Server Updates and Development

Posted: Fri Jan 02, 2015 3:53 pm
by Kroenen
Can confirm that I'm not getting stuck at the char screen anymore, and keykits working again :)

Nice work Ned!