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Re: A2 Epoch PVP - Bugs and development thread
Posted: Tue Mar 24, 2015 5:44 pm
by Dell
There seems to be a bug with scaffolding, can be crafted , but when you try to deploy,you recieve a message stating you have moved to far from deploymenty position.Tried it , then asked home1 to try, result was the same.
The game seems to think your moving over 10 meteres when u attempt to deploy the scaffolding.
Re: A2 Epoch PVP - Bugs and development thread
Posted: Wed Mar 25, 2015 9:25 am
by red_ned
yeh its been a bug for normally crafted scaffolding which is why it was better in advanced crafting
not sure if we can move the center point as it is a bug that is in the game but if i get some time i may take a look
Re: A2 Epoch PVP - Bugs and development thread
Posted: Sat Mar 28, 2015 12:42 pm
by Dell
Yo, we were able to lift a locked vehical.we were unable to do this on other server, so unsure if this is a bug or game design.
Re: A2 Epoch PVP - Bugs and development thread
Posted: Sat Mar 28, 2015 3:48 pm
by red_ned
Thanks, we have a script which should fix that will check if i missed it
also added new kill messages:
2015-03-28_00001.jpg
You get normal message at bottom and visual message at top
Re: A2 Epoch PVP - Bugs and development thread
Posted: Sat Mar 28, 2015 5:38 pm
by red_ned
3/5 of AI bases converted to WAI to help server load
Added some coins to some side large missions on killing AI -> you get 100 per kill at the moment
Re: A2 Epoch PVP - Bugs and development thread
Posted: Sat Mar 28, 2015 7:59 pm
by red_ned
all AI bases now converted
Minor missions have a chance to give AI bodies coins ( 50% chance of up to 100 )
fixed radius of safe zones
adjusted para drop starting points so they arrive a little faster
Re: A2 Epoch PVP - Bugs and development thread
Posted: Sun Mar 29, 2015 3:38 pm
by red_ned
added randomised major mission AI kill reward - this randomly chooses a value for all AI killed in that instance of the mission.
this is the last tweak now for launch TODAY - Sunday 29/03/2015
Re: A2 Epoch PVP - Bugs and development thread
Posted: Tue Mar 31, 2015 3:37 pm
by red_ned
added radios and hotwire kits into possible mission crates
removed some of the larger rocket launchers from mission loot
added radios into normal traders
changed day/night balance
tweaked event supply drops and heli crashes
Re: A2 Epoch PVP - Bugs and development thread
Posted: Thu Apr 02, 2015 12:06 pm
by red_ned
Currently on Dev
1. Player loyalty bonus - every 30 minutes you get a multiple of 10 goats (1x 2x etc)
2. 2 new bandit missions
will release when satisfied they work
Re: A2 Epoch PVP - Bugs and development thread
Posted: Thu Apr 02, 2015 5:16 pm
by red_ned
added loyalty bonus to live