Server Updates and Development

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red_ned
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Re: Server Updates and Development

Post by red_ned »

updated network settings on server and also claimed game tracker stats
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Re: Server Updates and Development

Post by Kroenen »

Fixed an issue which prevented players purchasing items with gems from trader. Should be live at next restart.
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Re: Server Updates and Development

Post by Kroenen »

On Live:
Fixed an issue which caused players to not spawn with the correct loadout and/or gender selection. Please report if there are any further problems.

Currently in Dev:
Working on a resolution to the traders who are still incredibly slow.
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Re: Server Updates and Development

Post by Kroenen »

Update to Dev:

1 - Have completely transferred over all trading to a config based system to improve performance. It's tough to test fully on Dev as it was working well anyway, but I'm happy it seems to be functioning fine so far. A side effect is that traders never run out of stock.

2 - Removing trade animations caused issues with gem trading. This has now been resolved with the following two slight caveats;
a) Anything purchased with Rubies, will only show their classname (ie: BTR90_HQ, BAF_Apache_AH1_D, BDRM2_GUE etc), but can still be easily identified.
b) When selling a vehicle for Rubies, it does not show green in the list, but will still sell as per normal.

All in all I reckon because normal trading is used far more and by more players than Ruby trading, this is a small price to pay, and the removal of animations benefit everyone. That said, if people can't live with the small bugs which are accociated with ruby trading, I'll happily put the trade animations back in. At present, I feel the trade-off is more than worth it.
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Re: Server Updates and Development

Post by red_ned »

if we moved onto flat file we could possibly try trade from backpack again, plus i can disable the events which restock which may improve the database even more
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Re: Server Updates and Development

Post by Kroenen »

Yes Ned, I think getting rid of the events could help a bit. To be honest, the general feeling on the server is that it's actually performing worse since the move. Traders certainly are way worse than before, so if you're happy to make the move to config based traders, it's all ready to go live.

For the backpack stuff though, wasn't there inherent bugs in the script itself? I can't actually remember what problems it had now.
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Re: Server Updates and Development

Post by red_ned »

bug was if trader db table dint load fast enough then it fuct up plus you cant use the %tax with normal gold. i have the adjusted files for the amended repair scripts
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Re: Server Updates and Development

Post by Kroenen »

Trader config changes are now uploaded to Live.

Please report any issues or bugs as per normal.

Known issues so far;
1 - Chainsaw icon seems to have vanished on traders
2 - Small errors in RPT file
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Re: Server Updates and Development

Post by Kroenen »

Currently in Dev:

EDIT: The changes below are now live!

1 - Reduced the time before dead AI will despawn to improve server performance
2 - Changed the way dead AI Gear is handled to reduce RPT errors
3 - Fixed chainsaws so they show properly on traders again and can be traded
4 - Testing trade from backpack/vehicle.
5 - Made some improvements to kill messages
6 - AI completely rebalanced to improve server performance (less AI but more aggressive, but shorter spotting distance)
7 - Server view distance lowered to improve player latency
8 - Dynamic debris reduced to improve server performance
9 - Plot pole item count has been reduced to 900
10 - Area maintenance prices increased slightly
11 - Removed bandit trader bells and whistles and racetrack.
12 - Burned buildings in Electro removed
13 - Maze in pvp city removed
14 - Roaming AI in cities have been reduced
15 - AI Vehicle patrols reduced
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Re: Server Updates and Development

Post by Kroenen »

Quick fix now on Live:

1 - Player should no longer receive the message related to AS50s - "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants",
"CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants"

2 - Fixed a price exploit and removed items from players who exploited it.
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