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DayZ Update

Posted: Thu Aug 29, 2013 4:06 pm
by Nagash
new update coming for DayZ... might not effect Origins that much but i bet we'll have to update regardless :D. No doubt some of this stuff will be effected in Origins, i dunno if they'll have to enable it thou. Like for example, Fishing will effect loot spawns so might not effect origins as they may have to add the loot to drop to be able to fish, however the collision boxes on guns letting you now strafe through doors will be more ofa gameplay thing.

best sounding update is this...
* [UPDATED] - Started to remove non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)
... might be understanding it wrong but sounds like they phasing out SD mags which means normal ammo will work in SD guns :D... hopefully thats not just DayZ specific.

here's the full list.

changelog
* [NEW] - Completely reworked inventory design.
* [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camonet. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Log Suspicious weapons, kills with local vehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
* [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
* [NEW] - Vehicle - UH1H_DZ2 with Desert Skin.
* [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
* [NEW] - Fishing has now been added.
* [NEW] - 1 new food item, 1 New melee weapon, New fish models.
* [NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
* [NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))
* [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Sledge Bat, Batchete, Chloroform Rag, Makeshift Machete, Makeshift Sledgehammer)

* [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)
* [FIXED] - Issue where you'd get stuck after the tackle animation.
* [FIXED] - Infection divide by zero error.
* [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higher rate. (Both types can still knock players unconscious)
* [FIXED] - Viral zed's base damage updated to be Normal zed's highest damage output.
* [FIXED] - Small updated to overall damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loadingscreen if people have ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Re-added Beartrap to loot tables.
* [FIXED] - Death body doesn't disappear any more if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.
* [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
* [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
* [FIXED] - Medical actions performed in vehicles now work properly.
* [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.

* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Infection base chance.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius reduced from 120 to 70.
* [UPDATED] - Spawn delay reduced from 300 to 150.
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.
* [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
* [UPDATED] - Players may now administer antibiotics to other players
* [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
* [UPDATED] - Started to remove non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)
* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
* [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12).

Re: DayZ Update

Posted: Fri Aug 30, 2013 5:35 am
by Thaldarin
That means you need SD to use SD and you can't use non-SD in SD. So basically, they've fixed it so you have to use it correctly.

Re: DayZ Update

Posted: Fri Aug 30, 2013 12:18 pm
by Nagash
meh doesn't matter anyway, i've since learned that Origins uses an outdated version of DayZ as it's base model and doesn't update to mirror the original.

Kinda like a HL2 Episode 1 mod not using the same stuff a HL2 Episode 2 mod does.

Re: DayZ Update

Posted: Tue Sep 03, 2013 11:17 am
by Kop
Fucking server we play on is down AGAIN, really starting to piss me off this is :(

Re: DayZ Update

Posted: Tue Sep 03, 2013 1:19 pm
by Nagash
AOW are really shit by the looks of things. Shame really as the server we play on is really well admined (compared to most)

Re: DayZ Update

Posted: Tue Sep 03, 2013 2:07 pm
by Kop
i see lots of other AOW servers up, just this 1 seems to struggle with ddos or whatever

Re: DayZ Update

Posted: Wed Sep 04, 2013 9:50 am
by Kop
Nagash like u rob is desperate for a new home which is stable and is VERY interested in starting a server with us, he has told me he would help support the server money wise too which should ease the amount spent by whoever is paying. we will be holding a meeting in mumble this afternoon when us main guys are on

Re: DayZ Update

Posted: Thu Sep 05, 2013 9:29 am
by Nagash
for any onlookers that are interested... we now have our own server. i've PMed ned about setting up new forums for a DayZ section etc, so when thats done i'll move these threads there and put ip details in a sticky thread etc etc.

Re: DayZ Update

Posted: Thu Sep 05, 2013 11:36 am
by Kop
nag do me a favour please, i messed up on dart and pressed shutdown expecting and option with turn on to appear but i have shutdown and need u to login to cpanal andreboot please, let me know when u done it please

Re: DayZ Update

Posted: Thu Sep 05, 2013 1:38 pm
by Nagash
just seen your PM and now i get why, so no need to reply to that. basically i'm at work, so i can't. but you have access to do it already.

login with the details i gave you and click on "game services" icon or whatever it is. When it gives you all the icons for the server, look slightly above the icons but below the ip of the server, thats where the manual "Restart / Stop" button is, if it's stopped then there should be a button to "Start" or something.

Don't restart the server using those buttons though, there is an icon to do a restart with a 15min message warning.

Also if you can't see it, either Kingy, Chris, Rob or Wes should be able to do it, if either of them are on.... otherwise your waiting until 5:30 when i get in from work cos don't have access here... i can barely get away with typing this message :D