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Epoch server updates

Posted: Thu Dec 12, 2013 4:49 pm
by Kroenen
Now the server is live, I'll be putting in this thread any significant changes or fixes as we do them;

12/12/13
  • Mission AI has been revamped. Now more missions, AI drive vehicles.
    Loot boxes should no longer disappear from missions, PvP zones or AI Strongholds.
    AI Heli patrol has been removed. You'll now sometimes find a heli patrolling over a mission zone.
    Mission map markers should now show when you log in.
    Chainsaws and 2 stroke oil added to traders.
    Debug box in top right will be removed very soon.
    Script error when logging in will be fixed at next restart. (00:00)
13/12/13
  • AI System has now been transferred completely over to Sarge AI. (DZAI was causing massive errors in server logs)
    Debug Monitor can now be toggled using F10 key.
    AI at NWAF and Devils Castle have been completely reworked; They now make better use of cover such as sandbag nests etc, and will hide in buildings.
    Dynamic missions will be unable to spawn within 300m of a plot pole.
18/12/13
  • IN PROGRESS - Added a secondary PVP Warning to Kabanino as a test. Should display a hint and a sound. Works great 1st time you enter, but will not show again til you relog.
    Added a lot of weapons introduced in 1.0.3, and vehicles to the traders - prices are currently at their default, so please note down any that need changed!

Re: Epoch server updates

Posted: Wed Dec 25, 2013 5:31 pm
by Kroenen
25/12/13
  • 1.0.3.1 is now fully implemented (see changelog for changes)
    Towing has been reactivated (was disabled due to battleye kicks)
    Cessnas and a couple of HMMWVs that were previously not towable/liftable/sellable have now been added
    Debug Monitor is now gone

Re: Epoch server updates

Posted: Wed Dec 25, 2013 8:07 pm
by red_ned
cheers Kroenen

Re: Epoch server updates

Posted: Thu Dec 26, 2013 7:24 am
by Kroenen
26/12/13
  • Fixed a few trader items
    F35B now in correct category
    BAF Jackal added to Hero/Bandit traders
    Resolved a number of erroneous Battleye kicks when towing/lifting
    Fixed a few SQL errors in some item descriptions (HMMWV Crows for example)
    Added following weapons to traders which were previously not saleable;
    M16A4 M203 ACOG
    M4A1 HOLO
    MK16 CQC HOLO
    MK16 MK4CQ/T
    MK17 CCO SD
    And best of all - Server name is now WHITE!!!!

Re: Epoch server updates

Posted: Thu Dec 26, 2013 5:54 pm
by red_ned
nice, shame my client wont update tho

Re: Epoch server updates

Posted: Thu Dec 26, 2013 7:37 pm
by Kroenen
red_ned wrote:nice, shame my client wont update tho
Oh? Problems with DayZ Commander?

Re: Epoch server updates

Posted: Thu Dec 26, 2013 9:04 pm
by red_ned
yeh

Re: Epoch server updates

Posted: Fri Dec 27, 2013 8:19 am
by Kroenen
27/12/13
  • AI Busroute is back again and should no longer cause Battleye kicks
    Some odd mission behaviour has been resolved - missions should spawn correctly now, and AI/loot should despawn when mission is complete or ignored.
    AI should now attack ALL vehicles (including LAV25)
    Admin spawned vehicles will no longer disappear after 10 seconds
    Admin repair vehicle should no longer result in a kick
    Fixed a bug causing players to be killed when entering AI mission vehicles
    UH1H_DZ (with ammo) added to liftable vehicles, and Hero Bandit Traders

Re: Epoch server updates

Posted: Fri Dec 27, 2013 5:07 pm
by red_ned
Kroenen wrote:AI should now attack ALL vehicles (including LAV25)
git

Re: Epoch server updates

Posted: Sun Dec 29, 2013 4:53 pm
by Kroenen
29/12/13
  • Mi17_DZ added to traders and can now lift/be lifted
    LAV and Jackal also added to towable lists
    VON has been disabled since you cannot see who is spamming voice chat
    M16A4_GL and M4A1_RCO_GL now added to normal weapon traders
    All Cessnas removed from Dynamic spawns and traders since they don't work properly