neds XVM conf file
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- red_ned
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Re: neds XVM conf file
new config is uploaded to http://cic-clan.com/tank.zip
Please report any bugs as this is a huge change to last version and has taken a load of time to work out how it works so i may have missed some - please notice it does replace xvm-stat.exe and adds more folders than before but install is pretty easy.
Please report any bugs as this is a huge change to last version and has taken a load of time to work out how it works so i may have missed some - please notice it does replace xvm-stat.exe and adds more folders than before but install is pretty easy.
- Kop
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- red_ned
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Re: neds XVM conf file
if you dont like huge zoom (like Kop) then grab this file:
http://cic-clan.com/avatar_input_handler.zip
it replaces the version in World_of_Tanks\res_mods\0.8.6\gui folder
you can adjust the different zooms using this file in each of 5 modes
<postMortemMode> - ie when you die
<arcadeMode> - normal non-sniper view
<strategicMode> - arty mode
<sniperMode> - well sniper mode ofc
<videoMode> - i think this is video playback
find the line just below the relevant heading and adjust the following line:
you can play with the 2nd number (250 is the new default and i think around 100 is standard)
http://cic-clan.com/avatar_input_handler.zip
it replaces the version in World_of_Tanks\res_mods\0.8.6\gui folder
you can adjust the different zooms using this file in each of 5 modes
<postMortemMode> - ie when you die
<arcadeMode> - normal non-sniper view
<strategicMode> - arty mode
<sniperMode> - well sniper mode ofc
<videoMode> - i think this is video playback
find the line just below the relevant heading and adjust the following line:
Code: Select all
<distRange>2 100</distRange>
- Nagash
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Re: neds XVM conf file
can i suggest a couple of changes to make things a little neater please
... i usually put theseon my own version but i can't find where to do the changes atm.
1, change the large panel to "70" pixels wide
This is the panel where it lists all the players and tank names that are playing on both teams, whereas the other panels show either just "playe names" or just "tank names". Changing it to 70 increases the view space you see ingame, which is otherwise reserved purely for players with long names, and changing it to 70 cuts there name off. The amount of space this gives you is so that my player name appears as....
Nagash1337
instead of
Nagash1337[-CIC-]
2, make it so that only tank names appear in the stat colours. this makes it so that player names are easier to identify at a glance, which is especially helpful when your in a platoon.
3, Move the hit counte down by 20 pixels.
This is because on my resoution it overlaps the tank icons at the top middle of the screen once you start to hit tanks and your whole team is alive.
This should only be minor changes or maybe even not noticable by most if you have different resolutions or use different player panels, but would make things easier for me when new updates are released
, so ty if you do it.

1, change the large panel to "70" pixels wide
This is the panel where it lists all the players and tank names that are playing on both teams, whereas the other panels show either just "playe names" or just "tank names". Changing it to 70 increases the view space you see ingame, which is otherwise reserved purely for players with long names, and changing it to 70 cuts there name off. The amount of space this gives you is so that my player name appears as....
Nagash1337
instead of
Nagash1337[-CIC-]
2, make it so that only tank names appear in the stat colours. this makes it so that player names are easier to identify at a glance, which is especially helpful when your in a platoon.
3, Move the hit counte down by 20 pixels.
This is because on my resoution it overlaps the tank icons at the top middle of the screen once you start to hit tanks and your whole team is alive.
This should only be minor changes or maybe even not noticable by most if you have different resolutions or use different player panels, but would make things easier for me when new updates are released

Just Because
- red_ned
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Re: neds XVM conf file
D:\Games\World_of_Tanks\res_mods\xvm\configs\@Default
that's where they are on mine, i had to change the way it loaded slightly as they basically use the one file - @xvm.xc to load each section of the script - i changed this to basically all run in one rather than loading loads of individual scripts but at the bottom you should see a few of the scripts i do load as they worked as they were
you can see what i load as separate scripts (like include scripts in php)
you can then see what the script you need to edit is called. In this case it was the tank name list with their icons as we dont edit that but do update when they launch new tanks so you should just be able to replace the 2 files with any new versions.
I will split the main file back down into the smaller format as i get time but its fiddly and time consuming but it will make future updates easier if we know which of our script files are bespoke and which are standard to save time.
that's where they are on mine, i had to change the way it loaded slightly as they basically use the one file - @xvm.xc to load each section of the script - i changed this to basically all run in one rather than loading loads of individual scripts but at the bottom you should see a few of the scripts i do load as they worked as they were
you can see what i load as separate scripts (like include scripts in php)
Code: Select all
// Icon sets.
"iconset": ${"iconset.xc":"iconset"},
// Vehicle names mapping.
"vehicleNames": ${"vehicleNames.xc":"vehicleNames"}
I will split the main file back down into the smaller format as i get time but its fiddly and time consuming but it will make future updates easier if we know which of our script files are bespoke and which are standard to save time.
- red_ned
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Re: neds XVM conf file
new version just uploaded.
it took a while and i had to rebuild from scratch again as it was hanging the screen just before you drop into the battle. this is apparently an issue most people haven't fixed yet but i managed to work out what was bugging it and although i just had to drop the files, them being missing doesn't seem to have affected the overall set-up we had before.
i have also adjusted some things which Nagash asked for last time - just replace files as this includes a new xvm-stat module.
http://cic-clan.com/tank.zip
it took a while and i had to rebuild from scratch again as it was hanging the screen just before you drop into the battle. this is apparently an issue most people haven't fixed yet but i managed to work out what was bugging it and although i just had to drop the files, them being missing doesn't seem to have affected the overall set-up we had before.
i have also adjusted some things which Nagash asked for last time - just replace files as this includes a new xvm-stat module.
http://cic-clan.com/tank.zip
- Kop
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- red_ned
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Re: neds XVM conf file
new working zip uploaded - http://cic-clan.com/tank.zip
thanks to Smock for stats section.
includes:
1.stats module - no dokan install required
2. mini map extensions
3. hit log
4. advanced target sights
just extract into your res_mods folder
thanks to Smock for stats section.
includes:
1.stats module - no dokan install required
2. mini map extensions
3. hit log
4. advanced target sights
just extract into your res_mods folder
- red_ned
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Re: neds XVM conf file
updated for patch: http://cic-clan.com/tank.zip
- red_ned
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