Epoch server updates

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red_ned
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Re: Epoch server updates

Post by red_ned »

had some issues with maintaining stuff, tried to suspend decay till fixed but christhor still reporting issues, i may be able to look at weekend but will see
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Kroenen
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Re: Epoch server updates

Post by Kroenen »

03/01/14
  • New donators trader has been added with safezone (see map marker)
    Vendor is currently empty while stock list is finalised, but the protection zone around the trader (50m radius) is active, so if you're not on the donators list....you're not coming in! (You'll get ample warnings before your health is reduced significantly)
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Re: Epoch server updates

Post by Kroenen »

04/01/14
  • FINALLY - Squashed the bug causing Hesco barriers, Fire Barrels and Gunracks disappearing. These should now deploy and be saved to the database correctly.
    Resolved a battleye kick for using the RPGs found in missions.
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Re: Epoch server updates

Post by Kroenen »

05/01/14
  • HMMWV_Armored now added to towable/liftable lists
    VON re-enabled, as it was disabling Direct Chat
    Another fix to get admin teleport function is in place - requires testing
    All custom areas had issues with loot boxes disappearing since last patch - this should now be fixed.
    AI Stronghold bandits respawn has been increased to min - 4hrs, max - 8hrs
    Large Gunbag and sledgehammer parts added to donator trader
    AK74 GP25, M16A4 and M4A3 ACOG GL added to weapon vendors
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Re: Epoch server updates

Post by Kroenen »

06/01/14
  • Fixed a couple of missions which would not spawn AI/Loot
    Launcher weapons and ammo will now despawn from mission AI as was originally intended
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Re: Epoch server updates

Post by Nagash »

AI Stronghold bandits respawn has been increased to min - 4hrs, max - 8hrs
i assume this still means they spawn on server restart? kinda obvious i know but just checking :D

not been around alot lately, and when i have i've been playing other stuff... lost the buzz for DayZ a little recently so just waiting until i get it back :D, but good work on the updates and stuff :( sorry i not been around to help out with them :(
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Kroenen
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Re: Epoch server updates

Post by Kroenen »

Nagash wrote:
AI Stronghold bandits respawn has been increased to min - 4hrs, max - 8hrs
i assume this still means they spawn on server restart? kinda obvious i know but just checking :D

not been around alot lately, and when i have i've been playing other stuff... lost the buzz for DayZ a little recently so just waiting until i get it back :D, but good work on the updates and stuff :( sorry i not been around to help out with them :(
Yes they respawn at server restart :)
We're looking forward to having you back again...probably just in time for them to release 1.0.4 :P
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Re: Epoch server updates

Post by Kroenen »

08/01/14
  • Display Name (Yes/No) should now no longer appear.
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Re: Epoch server updates

Post by Nagash »

Kroenen wrote:08/01/14
  • Display Name (Yes/No) should now no longer appear.
w00t, definately gonna have to start playing again :D
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Re: Epoch server updates

Post by Kroenen »

10/01/14
Started work on the Skalisty Island AI Zone
Found a great map edit by gunnar;
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Next up, have to manually script the AI, and Loot Vehicle - this may take some time
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