Evening lads and girlies.
This post is mainly for NED. Tho you can all join in on this convo if you would like. I know some people are going to agree and disagree on this subject so please before reading have an open mind to this.
Some of the lads and girls in the community want to have 1 v 1 Dm practice. Well why not use the public server (Iced-Box) as a MGE Dm mod server. We can also install some Airshot maps and some jump maps. Lets do something for the clan that we can really benefit from. We all need to practice shot gun kills and rockets and demo pipes for when we enter leagues or just go to lobbies.
What does everyone think?
I think its a great idea so if you wanna talk more about this NED. Give us a shout. Ta.
PUBLIC SERVER... LETS GET SOME PROPER USE OUT OF IT.
Moderator: Emmz
- 3xtigy
- Solar Leader
- Posts: 43
- Joined: Tue Aug 16, 2011 1:47 pm
- Emmz
- 0ld Sk00L
- Posts: 1605
- Joined: Sun Oct 19, 2008 8:13 pm
- DayZ Name: Emma
- Location: Derbyshire UK
Re: PUBLIC SERVER... LETS GET SOME PROPER USE OUT OF IT.
jump maps we already have on the server anyway so thats not a problem if you wanna praccy lemme know and i can at least sort that out, and i agree that the more practice we have the better we will be so up for it really.
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: PUBLIC SERVER... LETS GET SOME PROPER USE OUT OF IT.
As the server is multiplay i can only add mods which are in their list so i will have to check what is available. All the servers have the same maps on so you can change maps on all servers to the following list:
- 2fortsniper_tf2_f
Achievements_Scout_All-In-One
achievements_scout_swordz
achievements_v3
achievement_all_gdt_v1
achievement_all_v4
achievement_botfarmv3b
achievement_darkedge2
achievement_golden_wrench
achievement_golden_wrench_v2
achievement_heavy
achievement_idl3
achievement_idle
achievement_idle4life_event
achievement_idle4life_v3
achievement_idle_ac509084
achievement_idle_botbox_b1
achievement_idle_efficient
achievement_idle_fix
achievement_idle_inferno_b2
achievement_idle_night_b1
achievement_idle_slideshow_b13
achievement_idle_ultimatev152
achievement_scout_tetris
achievement_scout_turbov9
achievement_sniperspy
achievement_SoldDemoAchievs
achievement_turbov10
ach_strange
aim_oc_usp
airduel_cf_beta
am_oldschool_b3
am_variety_b2
ap_devmap
arena_2fort_b1
arena_badlands
arena_blackwood
arena_brawl_b1
arena_breakfloor_b1
arena_breakfloor_b6
arena_breakfloor_reveng
arena_breakfloor_sawmill
arena_breakwall_b1
arena_canyon_b1
arena_concord_b3
arena_courtyard_a3
Arena_Cow
arena_devils_canyon
arena_dust
arena_farm_feud_b1
arena_freight
arena_goldtooth
arena_granary
arena_grid_floor
arena_grid_walls
arena_harvest_v2
Arena_Levor
arena_lighthouse_b2
arena_lumberyard
arena_mach
arena_mach2
arena_nucleus
arena_oasis_final
arena_offblast_b1
arena_offblast_final
arena_orange_x
arena_orange_x3_d
arena_orange_x_beta
arena_ravage_b1
arena_ravine
arena_sawmill
arena_saw_a1
arena_storm_b1c
arena_timbertown_b1_sunny
arena_watchtower
arena_watchtower_b2
arena_watchtower_b3
arena_well
artpass_luckyg_a2
asdasd
avanti_b1
axl_soccer_b3
background01
balloon_race_v1
balloon_race_v2b
balloon_race_v3_t6
balls_soccer
balls_soccerv2
billiards
bombball_v2
boxingv3
Castle_Attack
ccp_circlejerk_rc1
cg_fortress_duel1
cliffside_brawl_b1
colour_jumper_rocket
cp_2fortress
cp_2Skyscraper_b3
cp_2tower
cp_2train
cp_420_orange_madness_v1
cp_5gorge
cp_5gorgevaz
cp_5pointtest
cp_a-maze-ing
cp_afterdusk_b1
cp_afterdusk_b2
cp_afterdusk_b2a
cp_afterdusk_b2b
cp_alleyway
cp_antiquity_b4
cp_antiquity_rc1
cp_apg_canyon_crunch
cp_aqua
cp_arenaball
cp_arena_trains_b2
cp_axle_b5
cp_axle_b6
cp_badlands
cp_badwater
cp_basement_v3
cp_batlands
cp_bazillion_a3
cp_bazillion_b19
cp_bazillion_b5
cp_bazillion_b9
cp_bazillion_rc1
cp_bazillion_rc2
cp_bazillion_rc3
cp_bazillion_rc4
cp_beachinvasion
cp_beach_final
cp_beach_invasion_v1
cp_beamvalley
cp_bedrooms3
cp_beetle_b1
cp_bellas_roomz_v2
cp_bestinclass_v2
cp_beta_granary
cp_biodome_b1
cp_blackmesa
cp_blackmesa_final
cp_Blackmesa_v2t3
cp_blaststone_silo_b2
cp_blazewalk_rc5
cp_borange_z3_hdr
cp_boulder_v1
cp_boulder_v2
cp_boulder_v4
cp_boulder_v5
cp_box_killer_v1
cp_breakout_a8
cp_broma
cp_broma_b5
cp_busytown
cp_canyonfodder_b7
cp_canyon_b2
cp_canyon_beta3
cp_canyon_beta4
cp_cargo_station
cp_carpo_b2
cp_castle
cp_castle2
cp_castle3
cp_castle4
cp_center_scramble_b1
cp_center_v2
cp_christmas_town_a01
cp_clocktower_b1b
cp_clocktower_b2
cp_coldfront
cp_coldfront_b1
cp_coldfront_b2
cp_coldfront_b3
cp_coldfront_rc2
cp_coldfront_rc3
cp_collis_a9
cp_collis_b5
cp_collis_b7a2
cp_construction_b3
cp_copperhead_b1e
cp_corporation_b3
cp_cowpath_b3
cp_crazedacre
cp_croissant_b1
cp_crossroads_b4a
cp_cube_b11_3
cp_cube_b15
cp_dangerwillrobinson_beta
cp_degrootkeep
cp_degrootkeep_v2
cp_desertfortress
cp_desertion_b6
cp_desperados_b2
cp_dev
cp_devmap
cp_drag_rc1
cp_dustbowl
cp_dustbowl_nightlife
cp_dustfort_b1
cp_egypt_final
cp_egypt_v2
cp_energy_b2_1
cp_extinctv4
cp_fallout
cp_fastlane
cp_fastlane_b1
cp_filthypine
cp_filthypine_2
cp_floodway_b2
cp_floodzone2_final
cp_floodzone3_b1
cp_floodzone3_final
cp_floodzone3_v2
cp_floodzone3_x2
cp_floodzone3_x5
cp_foebia_b2
cp_follower
cp_follower_rc1
cp_fool_hill_a5
cp_fool_hill_b1
cp_fool_hill_b2
cp_formaldehyde_x
cp_fragrun
cp_freight
cp_freight_b3
cp_freight_final
cp_freight_final1
cp_frost_b6
cp_frozen_assets_final
cp_furnace_b2
cp_furnace_rc
cp_gauntlet_b5
cp_generator_b1
cp_german_wall_1977
cp_glacier_b2
cp_glacier_rc
cp_glacier_rc5
cp_glacier_rc6
cp_goldmine2
cp_goldrock_gulch_b5
cp_gorge
cp_grack_b10
cp_grack_b9
cp_granary
cp_granary_beta
cp_granary_pro
cp_grand_canyon_b5
cp_grassland_rc3
cp_gravelpit
cp_grawelly_b4
cp_greenvalley_b1b
cp_gullywash
cp_gullywash_final
cp_gullywash_imp3
cp_gullywash_pro
cp_gullywash_rc10
cp_gullywash_rc11c
cp_gullywash_rc3
cp_gullywash_rc6
cp_gullywash_rc7
cp_gullywash_rc8
cp_gullywash_rc9
cp_gydan
cp_harbor
cp_heatsink_b3
cp_hillside_b5
cp_hillside_b6
cp_hillside_b6b
cp_iceworld_remake_v1
cp_indulge
cp_indulge_rc1
cp_indulge_rc2
cp_indulge_rc3
cp_industry
cp_japan_v2
cp_jumpspirit_b1
cp_jump_7skill
cp_jump_b1
cp_jump_b2
cp_jump_b4
cp_junction
cp_junction_final
cp_kakariko_a2
cp_kakariko_a3
cp_labor
cp_LazyII_Classic_rc_1
cp_lazynewtown_rc1
cp_lazynewtown_rc2
cp_lazytown
cp_lazytown_d
cp_lazytown_e
cp_lazytown_f
cp_lazytown_gtfo
cp_lazytown_ii_b1
cp_lazytown_II_b4
cp_Lazytown_II_rc1
cp_lazytown_lazynite
cp_lazytown_N
cp_lazytown_n_beta2
cp_lazytown_pro
cp_lushbowl_release
cp_mad_maze
cp_mainline_rc3
cp_mainline_rc4
cp_mainline_rc5
cp_manor_event
cp_mapnel_a5
cp_marienwerder_alpha2
cp_marienwerder_beta1
cp_marioblast_2011
cp_mario_bros_beta8
cp_meleebarn
cp_MespritesWinTestMap
cp_metalworks_b22
cp_mmm_final
cp_mof_a5
cp_mojave_b1
cp_monkey_b3
cp_morras_castle_beta2
cp_mountainlab
cp_mountcoaster_v5
cp_obscure_alpha
cp_obscure_alphafinal
cp_obscure_b3
cp_obscure_b4
cp_obscure_beta
cp_obscure_final
cp_obscure_rc1
cp_obscure_rc2
cp_obscure_rc3
cp_obscure_rc4
cp_obscure_rc5
cp_obscure_remake_b2
cp_obscure_remake_b3
cp_observatory4
cp_oilfield_v2
cp_omen_b6
cp_ops_b1
cp_orange_asylum
cp_orange_awesomeness_b1
cp_orange_awesomeness_b3
cp_orange_awesomeness_b8
cp_orange_church_v1
cp_orange_citadel_b1
cp_orange_cross2_v2
cp_orange_final
cp_orange_ihb_dm
cp_orange_superfort_usk_b5
cp_orange_super_fort_beta2
cp_orange_super_x
cp_orange_usk_halloween_b6
cp_orange_usk_lt_v1
cp_orange_usk_lt_v2
cp_orange_usk_saw2_lt
cp_orange_usk_xmas09_b4
cp_orange_western
cp_orange_x
cp_orange_x3-3
cp_orange_x3-4b
cp_orange_x3
cp_orange_x3_grey
cp_orange_x3_ihb
cp_orange_x3_ihb_upd
cp_orange_x3_t
cp_orange_x3_t_usk
cp_orange_x3_usk_lt
cp_orange_x3_usk_lt_b2
cp_orange_x3_usk_lt_saws
cp_orange_x_6
cp_orange_x_tbr_v6
cp_orange_x_tf2
cp_outlaw_b1
cp_overflow_b3
cp_overflow_b4
cp_pacman_plus_wtf
cp_pacman_wtf_b4
cp_photic_a11
cp_pilolukpass
cp_powderhorn_final
cp_process_b1
cp_process_b2
cp_prolane
cp_prolane_rc3
cp_prolane_v1
cp_prolane_v2
cp_pro_dustbowl
cp_pro_fastlane_b1
cp_pro_fastlane_b2
cp_pro_granary
cp_pyropaintball
cp_ramrod_rc4
cp_rats_alpha2
cp_redfort_a1
cp_redfort_a3
cp_redfort_b1
cp_redfort_b3
cp_redfort_b5
cp_redstone_b2
cp_relay_b3
cp_renja_a5
cp_renja_a6
cp_resonance_b8
cp_rick_roll_rocket
cp_rick_roll_rocket_skill
cp_rocketjumper
cp_rocketjumper_b
cp_rocketjumper_c
cp_rocket_adventure_b1
cp_rocket_adventure_b2
cp_roswell
cp_roswell_b1
cp_sawblades_b3
cp_science
cp_science2
cp_science_b2
cp_science_b3
cp_sdnaldab
cp_sekhmet_b1
cp_sentry_sprint
cp_sentry_sprint_b
cp_seth
cp_ship
cp_shock
cp_silvertrail_rc2
cp_skull_island_b2
cp_skyscraper
cp_skyscraper2
cp_skyscraper3
cp_skyscraper4
cp_skyscraper5
cp_slush_b1
cp_smbcastle2
cp_snakewater_b10
cp_snakewater_b8
cp_snakewater_b9
cp_snakewater_rc1
cp_snakewater_rc2
cp_snakewater_rc3
cp_snakewater_rc4
cp_snakewater_rc5
cp_snowbridge_thallus_2
cp_soar
cp_spireking-blind
cp_spireking-fullresup
cp_spireking
cp_spooky_orange_usk_b2
cp_stag
cp_station_B1
cp_steel
cp_steel_b3
cp_steel_b4
cp_studio_rc3
cp_studio_rc4
cp_subway_alpha
cp_subway_finalalpha
cp_supermeatboy_c6
cp_teddy_final
cp_tidal_v4
cp_tiplevarg
cp_tower
cp_towerbridge_v3
cp_towers_a1
cp_towers_a2
cp_towers_a3
cp_towers_a4_5
cp_toy_fort_2_elite
cp_toy_fort_3lite
cp_toy_fort_3_conquest
cp_toy_fort_3_elite_v2
cp_toy_fort_3_elite_v3b
cp_toy_fort_elite
cp_toy_fort_v3
cp_turbine_v2
cp_turris_b1
cp_turris_b2
cp_turris_b3
cp_Underground
cp_upland_b1
cp_usk_fortress_lt_a1
cp_usk_fortress_lt_a2
cp_volkar_a1
cp_volleyball_pool
cp_wallbreaker_v1
cp_warehouse_b8
cp_warmfront
cp_warpath
cp_warpath2
cp_warpath_b3
cp_warpath_classic_b2
cp_waste
cp_waste_b2
cp_waste_final
cp_waterTower
cp_well
cp_wildmire_b1
cp_wildmire_b2
cp_wildmire_b3
cp_wolf
cp_woodstock
cp_worselands_b13
cp_worselands_rc1
cp_yranarg
cp_yukon_final
cp_yukon_rc
cp_yukon_rc2a
cp_yukon_rc3
cp_yukon_rc4
cp_zigzag_b1
cp_zig_stage_a_18
crab_test_b3
crab_valley_b1
Crazy_football_mayhem
crevasse
csl_match_b3
ctf_1fort_b3
ctf_2fort
ctf_2fortified_v1
ctf_2fort_3rdoct_a5
ctf_2fort_classic_v1
ctf_2fort_egypt
ctf_2fort_egypt_litefin
ctf_2fort_engi_power
ctf_2fort_night
ctf_2fort_night2_b2
ctf_2fort_revamp_b2
ctf_2fort_snow
ctf_2fort_trailer
ctf_2fort_unleashed_night
ctf_420_X-Games_v1
ctf_aegis_b2
ctf_aerospace_b3
ctf_aerospace_b4
ctf_aesoprock_b2
ctf_airball
ctf_ataraxia_b1
ctf_atrophy_b3
ctf_atrophy_b4
ctf_aurora_rc
ctf_avantiville_b32
ctf_backwards_b1
ctf_badlands
ctf_badlands_classic_b3e
ctf_ballin
ctf_bankjob
ctf_bankjob_b2
ctf_barn
ctf_battle_creek
ctf_battle_creek_pro
ctf_battle_creek_r
ctf_battle_creek_s
ctf_battle_creek_tf2_a
ctf_battle_creek_tf2_b
ctf_battle_docks
ctf_bball2
ctf_bball2_fixed
ctf_bball2_revamped
ctf_bedrooms3
ctf_bigfist_towers_e
ctf_canyon_beta1
ctf_casbah
ctf_cavern_assault
ctf_chaos
ctf_chaos_b1
ctf_chaos_b2
CTF_Chicony_A2
ctf_cirball_b3
ctf_cirball_b4
ctf_cloudburst_b4
ctf_cloudburst_b5
ctf_coast_v2
ctf_colorblind_beta
ctf_converge_b1
ctf_converge_b2
ctf_convoy
ctf_convoy_v2
ctf_crossover_b3
ctf_crossunder_b2
ctf_darkzone_x
ctf_death_valley
ctf_Decker_b1
ctf_Decker_b9
ctf_deliverance_b3
ctf_delivery_b1
ctf_demo_alpha
ctf_doublecross
ctf_Dusk_V1
ctf_epicenter2_b2
ctf_excavation_beta
ctf_extremeball_b2
ctf_extremeball_rc1
ctf_facing_worlds
ctf_falcon_v2
ctf_filth_beta8
ctf_firmbases_alpha
ctf_fishy_b4
ctf_flakey_b1
ctf_freezers_v2
ctf_gktf2_b1
ctf_goldmine_b1
ctf_haarp_test6
ctf_hallofdeath
ctf_happyfarm
ctf_happyfarm_b8
ctf_hoops_beta
ctf_ig_badlands2
ctf_impact
ctf_impact2
ctf_impact_b1
ctf_impact_b2
ctf_impact_b4
ctf_imperium_2towers3
ctf_installation_beta2
ctf_installation_v2
ctf_landfall_b1
ctf_landfall_rc
ctf_littlefort
ctf_lucius_b1
ctf_lucius_b2
ctf_lulz
ctf_lumberyard
ctf_lumberyard_b
ctf_mach
ctf_mach2
ctf_mach3
ctf_mach4
ctf_mine
ctf_mine4
ctf_Missile_Farm3_8
ctf_moonwalk_v2
ctf_NPIRE_v2
ctf_npire_v3
ctf_omega_redux
ctf_omega_redux_aaj
ctf_omega_redux_aak
ctf_omega_testbuild
ctf_omega_testbuild_c
ctf_openfire
ctf_outpost
ctf_outset_dewdleb6
Ctf_Plaza_v3b
ctf_powerhouse_beta
CTF_Process_b1
ctf_pro_bball
ctf_Q
ctf_quarry
ctf_quarry_v2
ctf_respect-b4
ctf_revolution_b6
ctf_roadtonowhere_beta_2
ctf_rocknroll
ctf_rockpike_b4
ctf_rockpike_b5
ctf_royal_b2
ctf_rugby
ctf_rugby_b14
ctf_rugby_v6
ctf_runway2
ctf_sawmill
ctf_scorched_b1
ctf_scorpion_b2
ctf_secretvalley_b2
ctf_shankys_map_cwx
ctf_skyhigh_v2
ctf_skyscraper_3b
ctf_smooth_b2
ctf_snofort_final
ctf_snowdrift_b3
ctf_soccer_tsa
ctf_spacerock_a2
ctf_staging_A11
ctf_steamroll
ctf_stronghold_b5
ctf_subway_v2
ctf_switchfoot_a1
ctf_switchfoot_b1
ctf_texas_v4_b4
ctf_texas_v5_b1
ctf_TF2_battle_creek
ctf_toy_fort_2_v1
ctf_toy_fort_2_v2
ctf_toy_fort_2_v3
ctf_toy_fort_2_v3b
ctf_toy_fort_football
ctf_trof2
ctf_truss_b1
ctf_tunnelwater_alpha
ctf_turbine
ctf_turbine_pro_b1
ctf_turbine_pro_b2
ctf_turbine_pro_rc1
ctf_turbine_v3
ctf_underside_1_1
ctf_vikings2
ctf_vikings3
ctf_vikings_final
ctf_vikings_final_d
ctf_vikings_final_d_cg_test6
ctf_well
ctf_well2
ctf_well_classic_b2
ctf_wildfire_rc
ctf_[-q-]base_v1
cube_alpinevalley
cyberpunk
dm_1vs1arena_v6
dm_badlandsarena
dm_biosphere_v3
dm_bluehouseb4
dm_bounce
dm_crossfire_tf2
dm_duel_v1
dm_endif
dm_fortress
dm_fortress2
dm_granary
dm_hans
dm_hans2
dm_hub_b1
dm_idac_v2
dm_infinity_version_1
dm_junkwars_b1
dm_mariokart2_b2v2
dm_mariokart2_b3
dm_market_b2
dm_monsole_arena_v1
dm_orange_v4
dm_ouch!
dm_overwatch_b2
dm_store
dm_stores_tribute_v3
dm_store_pro
dm_store_pro_hiroof_b3
dm_store_pro_noroof
dm_store_tribute
DM_TAHH_map
dm_turris
dm_vikings_v2_fixed
dm_vikings_v3
dm_waterworks
dm_whiskas
dm_whiskas_b1
dm_whiskas_rc1
dm_whiskas_rc2
dm_whiskas_rc3
dm_whiskas_rc4
dm_whiskas_rc5
dm_whiskas_reloaded
dom_canalzone
dom_canalzone_b2
dom_canalzone_b3
dropdown
dr_factory_v1h
duels_midair_plus_b1
duels_midair_v2
duel_arena
duel_arena_v3.2
duel_duel2
duel_duel2_pro
duel_duel3
duel_inexistence_b3
duel_midair
duel_ovh
duel_parallel
duel_sniperduel
duel_stomp_b1
duel_store_3-2
duel_store_3
duel_store_3_paragon
duel_store_3_paragon_it1
duel_store_3_redux_2
duel_store_3_redux_3_t1
duel_store_3_reloaded
duel_store_3_reloaded_redux
duel_store_3_reloaded_thefix
duel_store_4_dice
duel_valhalla
duel_valley_arena_f
dz_sniper_r
dz_sniper_r_pdb
es_cave3
es_cave7
falling_cp
final_destination
fl_Green_Screen
fy_poolparty_v2
garbage_day
gas_kaboom_beta2
GD_Concmap_v3
greenscreen
green_screen_cake
hr_heavyrace
hs_forts_beta1
idle_efficient
IECOmap
itemtest
Jumping_Trials
jump_adventure
jump_atf_scout
jump_aznbob
jump_beef
jump_bob
jump_cellshaded_b4
jump_cheval
jump_darkness_v1a
jump_devils_final
jump_drexen
jump_dystopia_b1
jump_elysium
jump_excavation
jump_fanboy_b4
jump_flaps_a1
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- Nagash
- Site Spammer
- Posts: 3507
- Joined: Sun Mar 09, 2008 8:05 pm
- Location: Nottingham
- Contact:
Re: PUBLIC SERVER... LETS GET SOME PROPER USE OUT OF IT.
the mge_ maps seem popular for warmups and would be easy to populate the server, though you don't really need a big server for them, could always down grade the icebox to a smaller server that would be more powerful... or when it needs upgrading, change it for something that is smaller.
Think the main thing is to decide the theme wanted, 1v1 DM, air shot, jump maps, etc, for the map rotation. Can change to other maps, just best to have one theme cos then people who join randomly will more likely rejoin the server in the future if it's the same thing.
One thing the Ice Box has suffered from in the last couple of years is that members cba to join regular every day... no fault of anyone, we just never cba to fill it, thus it never gets a regular userbase. Though i suppose if we did a map rotation, or even one map that doesn't require loads of people, like 1v1 DM that people can use for warmups before mixes, then advertise it on ETF2L, it would be a bonus to the community. Maybe even advertise it as a Low Skill Practice Server... as it'll discourage higher skilled players jumping on it.
If it's something you wanted to take care of, promote and sort out, i'm sure ned would give you full admin on the server, as well as other CiC people who wanna help run it. We're a community but we don't really have a community server, or at least not one that gets used
Think the main thing is to decide the theme wanted, 1v1 DM, air shot, jump maps, etc, for the map rotation. Can change to other maps, just best to have one theme cos then people who join randomly will more likely rejoin the server in the future if it's the same thing.
One thing the Ice Box has suffered from in the last couple of years is that members cba to join regular every day... no fault of anyone, we just never cba to fill it, thus it never gets a regular userbase. Though i suppose if we did a map rotation, or even one map that doesn't require loads of people, like 1v1 DM that people can use for warmups before mixes, then advertise it on ETF2L, it would be a bonus to the community. Maybe even advertise it as a Low Skill Practice Server... as it'll discourage higher skilled players jumping on it.
If it's something you wanted to take care of, promote and sort out, i'm sure ned would give you full admin on the server, as well as other CiC people who wanna help run it. We're a community but we don't really have a community server, or at least not one that gets used

Just Because
- 3xtigy
- Solar Leader
- Posts: 43
- Joined: Tue Aug 16, 2011 1:47 pm
Re: PUBLIC SERVER... LETS GET SOME PROPER USE OUT OF IT.
yeah i would take care of the public server part of things if needed. I think the MGE server would be awesome for before and after practice.
Ned lets see if we can have a word with the server supplier and see what they can do 

