


anyway, here's the changelog...
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
sounds like a few annoying changes have been fixed, like shooting through gates for one... i hated that one :S. Plus backburner has been made weaker, since you don't get as much health now, but does it still force crits?? i dunno, but i don't think so, as it says "Fixed the Kritzkrieg not working on servers with crits turned off"... i get the impression that it means that the kritz will now force you to crit even if the server doesn't allow crits... which is why i've seen WPTF2L say that the kritzkrieg is now banned in WPTF2L matches.... not that anyone uses it anyway, but can be powerful in matches if 1 has normal uber and another has kritz.
well anyway, my updating seems to be taking ages... dunno if loads are trying it at once or something, but seems to be a large update, so get it done
