Now the server is live, I'll be putting in this thread any significant changes or fixes as we do them;
12/12/13
Mission AI has been revamped. Now more missions, AI drive vehicles.
Loot boxes should no longer disappear from missions, PvP zones or AI Strongholds.
AI Heli patrol has been removed. You'll now sometimes find a heli patrolling over a mission zone.
Mission map markers should now show when you log in.
Chainsaws and 2 stroke oil added to traders.
Debug box in top right will be removed very soon.
Script error when logging in will be fixed at next restart. (00:00)
13/12/13
AI System has now been transferred completely over to Sarge AI. (DZAI was causing massive errors in server logs)
Debug Monitor can now be toggled using F10 key.
AI at NWAF and Devils Castle have been completely reworked; They now make better use of cover such as sandbag nests etc, and will hide in buildings.
Dynamic missions will be unable to spawn within 300m of a plot pole.
18/12/13
IN PROGRESS - Added a secondary PVP Warning to Kabanino as a test. Should display a hint and a sound. Works great 1st time you enter, but will not show again til you relog.
Added a lot of weapons introduced in 1.0.3, and vehicles to the traders - prices are currently at their default, so please note down any that need changed!
1.0.3.1 is now fully implemented (see changelog for changes)
Towing has been reactivated (was disabled due to battleye kicks)
Cessnas and a couple of HMMWVs that were previously not towable/liftable/sellable have now been added
Debug Monitor is now gone
Fixed a few trader items
F35B now in correct category
BAF Jackal added to Hero/Bandit traders
Resolved a number of erroneous Battleye kicks when towing/lifting
Fixed a few SQL errors in some item descriptions (HMMWV Crows for example)
Added following weapons to traders which were previously not saleable;
M16A4 M203 ACOG
M4A1 HOLO
MK16 CQC HOLO
MK16 MK4CQ/T
MK17 CCO SD
And best of all - Server name is now WHITE!!!!
AI Busroute is back again and should no longer cause Battleye kicks
Some odd mission behaviour has been resolved - missions should spawn correctly now, and AI/loot should despawn when mission is complete or ignored.
AI should now attack ALL vehicles (including LAV25)
Admin spawned vehicles will no longer disappear after 10 seconds
Admin repair vehicle should no longer result in a kick
Fixed a bug causing players to be killed when entering AI mission vehicles
UH1H_DZ (with ammo) added to liftable vehicles, and Hero Bandit Traders
Last edited by Kroenen on Sat Dec 28, 2013 1:22 pm, edited 2 times in total.
Mi17_DZ added to traders and can now lift/be lifted
LAV and Jackal also added to towable lists
VON has been disabled since you cannot see who is spamming voice chat
M16A4_GL and M4A1_RCO_GL now added to normal weapon traders
All Cessnas removed from Dynamic spawns and traders since they don't work properly
Last edited by Kroenen on Sun Dec 29, 2013 9:53 pm, edited 1 time in total.