Epoch server updates

All things Arma, DayZ and Epoch related

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Kroenen
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Re: Epoch server updates

Post by Kroenen »

14/01/14
  • Fixed Donator Trader causing the menu to show on players with the Business Suit skin
    Fixed AI still dropping RPG weapons
    Reduced loot drops from missions slightly
    Reduced dynamic spawned vehicles slightly and increased chance of damage on spawning
    Increased sell area around some traders
    Fixed traders not restocking correctly
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Kroenen
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Re: Epoch server updates

Post by Kroenen »

17/01/14
  • Hesco barrier perimeter added to Stary trader zone to prevent incoming fire from nearby missions
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Re: Epoch server updates

Post by Kroenen »

20/01/14
  • Added a 'snapping' tool to building menus. This will allow similar objects to 'snap' to each other for perfect alignment. Simply activate/deactivate snapping when it pops up during building. More info http://epochmod.com/forum/index.php?/to ... ended-v14/
    Have adjusted day/time cycles to (hopefully) provide 2 hours of nighttime before each restart (6hrs day/2hrs night). Will adjust as necessary, but people have been asking for this change, so no harm in seeing how it goes for a while.
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red_ned
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Re: Epoch server updates

Post by red_ned »

sounds good on both, the snapping tool may not be perfect but it should help quite a bit as it isnt so good at roofs apparently but it is pretty good to get floors and walls square.
good work as always
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Kroenen
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Re: Epoch server updates

Post by Kroenen »

21/01/14
  • Objects within range limit when building has been increased to 300
    MTVR Salvage and Kamaz Repair trucks added to Donator Trader (functionality still to be tested)
    MTVR Salvage, Kamaz Repair, HMMWV Crows and Ikarus buses added to tow/towable lists
    Day Night cycle tweaked - should now give 6hrs day/2hrs night prior to restart.
Last edited by Kroenen on Wed Jan 22, 2014 1:04 pm, edited 1 time in total.
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Zuluss
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Re: Epoch server updates

Post by Zuluss »

thank you very much for HMMWV Crows :cheers:
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Re: Epoch server updates

Post by Zuluss »

On the server may improve transport? :oops:
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red_ned
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Re: Epoch server updates

Post by red_ned »

20/01/2014
private hive website tweaks to make objects better and add in missing images done
tested and got working most of the filtering in object editor to tie things to individuals (like walls etc) allows to remove objects which aren't able to be destroyed in game - object removed on server restarts

btw wtf are HMMWV Crows and Ikarus buses ?
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Re: Epoch server updates

Post by Zuluss »

Oh, I meant to improve the cars documents found: the roof rack, offroader, fuel tank... :oops:
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Re: Epoch server updates

Post by Kroenen »

23/01/14
  • Wholesalers will now buy back all those pesky empty supply crates you've accumulated
    Bulk ammo prices on wholesalers have been adjusted
    Building preview timer increased to 180 seconds (from 60)
    Barracks in Kabanino PVP zone should now spawn loot and zombies correctly
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