Patch 1.0.4.1/1.0.4.2

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Kroenen
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Patch 1.0.4.1/1.0.4.2

Post by Kroenen »

Patch 1.0.4.1 has now been released fixing some issues with 1.0.4 and adding in some other cool stuff. We'll get this updated as soon as we can. Expect some downtime while the server is upgraded.

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CHANGE LOG 1.0.4.1

[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by * [GLT]Myke http://www.armaholic.com/page.php?id=10670
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
[FIXED] Fix init errors, improve antihack. @icomrade
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
[FIXED] Fix AI from being counted as zeds. @jwo7777777
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
[FIXED] Fixed backpack disappearing issue. @vbawol
[FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
[FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
[FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
[FIXED] Issue that prevented the server from starting. @Skaronator
[FIXED] Some typos in the loot table. @Skaronator
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
[INFO] Re-added old trader code for backwards compatibility. @vbawol
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
Last edited by Kroenen on Mon Feb 17, 2014 12:10 pm, edited 1 time in total.
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Re: Patch 1.0.4.1

Post by Kroenen »

They just announced 1.0.4.2 coming this week, so we'll hold off for now. Apparently this will be the last patch before 1.0.5 :)
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Re: Patch 1.0.4.1

Post by Kop »

lol fair enuff, they musta really ballzd this patch
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Re: Patch 1.0.4.1

Post by Kroenen »

No more than usual to be honest. So far the rolling changelog looks like this;

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[ADDED] BTR90 HQ ride in back option. @Fank

[FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol 
[FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
[FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
[FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
[FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
[FIXED] Fixed error in expression when removing buildings. @Fank
[FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
[FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
[FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
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Re: Patch 1.0.4.1/1.0.4.2

Post by Kroenen »

Server was upgraded to 1.0.4.2 t'other day. Please see changelogs above for changes. Many thanks to Christhor for helping out.

Please report any bugs or issues here.
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Re: Patch 1.0.4.1/1.0.4.2

Post by red_ned »

thanks to both you guys, well done
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Re: Patch 1.0.4.1/1.0.4.2

Post by ollaf »

Hello.
Yesterday was faced with two problems:
  1. after re-log (not in combat, not in PvP zone, not in the trader city) disappeared from the backpack all things
  2. did not happen to sell the vehicle (HMMWV_DZ), produced on a mission. Trader city - Klen
    Line with the type of vehicle was highlighted in green, but when you try to sell asked to sit on the driver's seat. Any action from the driver's seat did not help
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Kop
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Re: Patch 1.0.4.1/1.0.4.2

Post by Kop »

i cant awnser number 1 but awnser to number 2 is i dont think u can sell cars that are spawned on a mission
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