Hi!
I'll make this one quick^^: You don't plan on removing plotpoles/the need for them to build/place walls and so on, do you?(they are kinda annoying - I'm not able to build my base as planned because of this... )
well it also says how to disable totally,, i think the x,y is limit and bufferzone.
the 30m build zone having a 15m exclusion zone is really annoying but making the build zone huge would have other problems.
i would prefer turning them off, turning off the bufferzone so you put it up after to protect your area from other people building
Turning off the bufferzone totally works for me. I mean I already have more than one plotpole, I just can't place it near the first one. And I guess it would still keep the base safe.
i think the no overlap thing is to stop 2 plot poles being able to manage the same structures and it may crash things but my real annoyance with plot poles is they have a circular inclusion, if they were square then life would be a lot simpler as you cant cover every square foot of a base camp that uses straight building materials with a circle!
red_ned wrote:i think the no overlap thing is to stop 2 plot poles being able to manage the same structures and it may crash things but my real annoyance with plot poles is they have a circular inclusion, if they were square then life would be a lot simpler as you cant cover every square foot of a base camp that uses straight building materials with a circle!
As long as the overlap range is there you can't do this anyway - atleast for bigger bases.