Server Updates and Development
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Server Updates and Development
I have decided to keep the cheaper server for another month which i am currently using for testing developments
188.165.193.15:2302 [CiC] Epoch (1.0.5.1) - Development Server
I will post changes loaded on there for people to test before pushing to the live server so if you want to be involved in the testing and bug finding and fixing then just message me for the password.
ned
188.165.193.15:2302 [CiC] Epoch (1.0.5.1) - Development Server
I will post changes loaded on there for people to test before pushing to the live server so if you want to be involved in the testing and bug finding and fixing then just message me for the password.
ned
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
Currently on the Dev server
1. joining script changes to speed up getting into the server - some load balance of things moving from player-side to server-side
2. AI heli now has gunner so does fire from the skies
3. New set of revised minor and major missions
4. Adjusted timers for all missions to increase the amount as we have more players now
5. removed one set of models from the fields as it had no use and saves loading
6. Added a load of extra features to the north east airfield
7. Adjusted Skalisty island, removed all the shops and added a castle with tents ready to look at making another static AI mission but the mapping is complete (except i need to add some extra road around the bridge).
Any testers can post their comments in the thread.
Thanks
1. joining script changes to speed up getting into the server - some load balance of things moving from player-side to server-side
2. AI heli now has gunner so does fire from the skies
3. New set of revised minor and major missions
4. Adjusted timers for all missions to increase the amount as we have more players now
5. removed one set of models from the fields as it had no use and saves loading
6. Added a load of extra features to the north east airfield
7. Adjusted Skalisty island, removed all the shops and added a castle with tents ready to look at making another static AI mission but the mapping is complete (except i need to add some extra road around the bridge).
Any testers can post their comments in the thread.
Thanks
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
pushed these live - please post bugs for this round of updates
still need to do AI for new static base and not 100% sure about the one mission bug on medical but the update may help
still need to do AI for new static base and not 100% sure about the one mission bug on medical but the update may help
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
Ok todays:
1. Tweaked log on again as i found the compiles file was also being loaded by the DayZ system as this server doesn't give access to edit those files like last did so removed all code that was affected - this included some code loaded client side during the log on process so slowed everything down.
2. Hopefully fixed easy medical mission not despawning or completing
3. extended view range to 1500m
will try to push tonight at restart
1. Tweaked log on again as i found the compiles file was also being loaded by the DayZ system as this server doesn't give access to edit those files like last did so removed all code that was affected - this included some code loaded client side during the log on process so slowed everything down.
2. Hopefully fixed easy medical mission not despawning or completing
3. extended view range to 1500m
will try to push tonight at restart
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
pushed these live - please post bugs for this round of updates
Getting in is far far quicker and other tweaks look ok atm but not seen medical yet
Getting in is far far quicker and other tweaks look ok atm but not seen medical yet
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
Currently in dev
1. Radios say text of people around
2. WAI newest version with different missions
3. Random skill on Heli patrol without the extreme one.
1. Radios say text of people around
2. WAI newest version with different missions
3. Random skill on Heli patrol without the extreme one.
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
pushed these live - please post bugs for this round of updates
working on static mission and will tweak the major missions timer
working on static mission and will tweak the major missions timer
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
Currently working through:
1. mission timers for end/win and tidy
2. removed mines as they get left behind
3. looking into some empty crates
4. looking into hero traders spawning in missions
will update as i go
1. mission timers for end/win and tidy
2. removed mines as they get left behind
3. looking into some empty crates
4. looking into hero traders spawning in missions
will update as i go
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
just sent live
1. AI fixes for AI City so now much tougher!
2. added final base configs on skalisty ready for AI and loot
1. AI fixes for AI City so now much tougher!
2. added final base configs on skalisty ready for AI and loot
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
New dev ideas for weekend - in progress
1. Remove hero missions - not doing till next update
2. Put AI on skalisty - ready on Dev
3. Put crates on skalisty - ready on Dev
4. Removing extras around Bash - ready on Dev
5. Adding extras to Stary - ready on Dev
6. Add map marker to skalisty - ready on Dev
7. Add a few more AI to NWAF - ready on Dev
8. Remove a couple of new AI from City - ready on Dev
9. Cleaned up old trigger for PVP zone round AI City area - ready on Dev
10. Added AI Heli to Skalisty - ready on Dev
ready to go for 4pm!
1. Remove hero missions - not doing till next update
2. Put AI on skalisty - ready on Dev
3. Put crates on skalisty - ready on Dev
4. Removing extras around Bash - ready on Dev
5. Adding extras to Stary - ready on Dev
6. Add map marker to skalisty - ready on Dev
7. Add a few more AI to NWAF - ready on Dev
8. Remove a couple of new AI from City - ready on Dev
9. Cleaned up old trigger for PVP zone round AI City area - ready on Dev
10. Added AI Heli to Skalisty - ready on Dev
ready to go for 4pm!