DayZ Standalone 2015 planned features

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Nagash
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DayZ Standalone 2015 planned features

Post by Nagash »

linkage...
http://dayz.com/blog/dayz-moving-into-2015

tl;dr

here's the features...
Q1 2015

Basic vehicles
Central economy (advanced loot distribution)
New renderer
New Zombie AI
Basic stealth system (zombies, animals, ...)
Diseases

Q2 2015

Advanced vehicles (repair, modifications, ...)
Advanced animals - life cycle, group behavior
Player statistics
New UI Stamina / fatigue
Dynamic events

Q3 2015

Traps
Barricading
Character life span + soft skills
Animal predators + birds
Aerial transport
Console prototype

Q4 2015

BETA version
Animal companions (dog, horse)
Steam community integration (Achievements, Steamworks modding, etc)
Construction (building shelters / walls / ...)

hopefully our dayz community can keep going strong until 2016, which is when the full version of DayZ standalone will release but i'm guessing that even before then that there will be a strong game to be going with if we wanted to pursue a DayZ Standalone server in the future

For now though that minimum a year away, so current server is good enough to be getting on with.
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Re: DayZ Standalone 2015 planned features

Post by Nagash »

I'm kind of looking forward to the modding side of things in late 2015... don't care if the Epoch team say they are doing their own thing or won't be moving over or whatever, someone out there will be making something similar... and tbh i get the feeling i'd be up for attempting something modding-wise... dunno what but will revisit that in several months :D cos getting in at ground level would be good :D

anyway, on youtube there are several videos of vehicles being used when they took the game to a show and people could play it.... very buggy though lol, cos on some i saw the vehicles fall through the floor with you in it if you crash into stuff :D
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