Server Updates and Development
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
This set of changes has now gone live.
Please report any bugs or issues or tweaks you think might improve things
Please report any bugs or issues or tweaks you think might improve things
- robvdheijden
- 0ld Sk00L
- Posts: 26
- Joined: Thu Sep 05, 2013 5:06 pm
Re: Server Updates and Development
with the new ai they play like a player they can be knocked out they can bloodpack/ heal themself so if there not killed they will get back up
after some feedback doubled the ai on north west airfield
after some feedback doubled the ai on north west airfield
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
Currently in or about to be in development server
1. Advanced crafting - in dev to test
2. remove hero city extra buildings as they dont add anything to game- in dev to test
3. reduce amount of zombies around players to increase server performance - in dev to test
4. Spawn ATVs at the bandit trader for permanent races.- in dev to test
5. remove atv's from tow/lift scripts.- in dev to test
6. limit spawn of atv so no wasted vehicle spawn. - not done - lowered price in shops to sell and stopped tow/lift to steal - in dev to test
7. investigate bandwidth tweaks to help with black screen issues as they seem to point to users with low bandiwdth affecting other people. - still looking will probably be another patch day but added network settings from dev as they seem better for Cookie
8 investigate possible /dance mod for Frankies nightclub - still looking will probably be another patch day
9. Add AI to roof in City. - still looking will probably be another patch day
10. Investigate changing one of the crafting gems to leave one for purchasing - in dev to test all ruby items now on saphire
11. Fix disapearing vehicles when purchased- fixed in dev to test
12. Fix bases shifting slightly on restart (gaps appear in floors etc)- fixed in dev to test
13. Upgraded roaming AI (ground only) from lvl1 to lvl2 AI - fixed in dev to test
14. Added ability to make floors and walls directly from lumber and plywood packs in your bag, it does make one at a time as normal but means you dot have to unpack them just make sure of tools and proximity to crafting table - in dev to test
15. Add some obstacles in AI city to prevent choppers landing - in dev to test
1. Advanced crafting - in dev to test
2. remove hero city extra buildings as they dont add anything to game- in dev to test
3. reduce amount of zombies around players to increase server performance - in dev to test
4. Spawn ATVs at the bandit trader for permanent races.- in dev to test
5. remove atv's from tow/lift scripts.- in dev to test
6. limit spawn of atv so no wasted vehicle spawn. - not done - lowered price in shops to sell and stopped tow/lift to steal - in dev to test
7. investigate bandwidth tweaks to help with black screen issues as they seem to point to users with low bandiwdth affecting other people. - still looking will probably be another patch day but added network settings from dev as they seem better for Cookie
8 investigate possible /dance mod for Frankies nightclub - still looking will probably be another patch day
9. Add AI to roof in City. - still looking will probably be another patch day
10. Investigate changing one of the crafting gems to leave one for purchasing - in dev to test all ruby items now on saphire
11. Fix disapearing vehicles when purchased- fixed in dev to test
12. Fix bases shifting slightly on restart (gaps appear in floors etc)- fixed in dev to test
13. Upgraded roaming AI (ground only) from lvl1 to lvl2 AI - fixed in dev to test
14. Added ability to make floors and walls directly from lumber and plywood packs in your bag, it does make one at a time as normal but means you dot have to unpack them just make sure of tools and proximity to crafting table - in dev to test
15. Add some obstacles in AI city to prevent choppers landing - in dev to test
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
Patches now live, please report ALL bugs in this thread.
ned
ned
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
Please post any items which kick and we can whitelist them
1. MAP_sign_danger_mines
2. Land_Market_shelter_EP1
1. MAP_sign_danger_mines
2. Land_Market_shelter_EP1
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: Server Updates and Development
There seems to be problems relating to plot poles, safes and lockboxes...
I asked Prad to delete my plot pole as there was no option on it to remove it at all and objects were taking 6 steps to remove (instead of the normal 3 if you own the plot pole and the objects within the area). Replacing the plot pole gave me the option to remove it once again and put back the 3 steps removal on everything. This is happening to everyone else's plot poles in game too.
Edit : You can also place new objects but cannot upgrade anything, concrete walls for one.
We also seem to have lost the ability to open our safes and lockboxes without a code. Everyone now has to put in their code once after each server restart to gain access. It also times out and you have to re-enter your codes after a short while.
Thanks.
I asked Prad to delete my plot pole as there was no option on it to remove it at all and objects were taking 6 steps to remove (instead of the normal 3 if you own the plot pole and the objects within the area). Replacing the plot pole gave me the option to remove it once again and put back the 3 steps removal on everything. This is happening to everyone else's plot poles in game too.
Edit : You can also place new objects but cannot upgrade anything, concrete walls for one.
We also seem to have lost the ability to open our safes and lockboxes without a code. Everyone now has to put in their code once after each server restart to gain access. It also times out and you have to re-enter your codes after a short while.
Thanks.
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
looks like plotpole for life has fallen over, will take a look but i will update all plotpoles and maintenance to make sure nothing gets deleted
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
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Re: Server Updates and Development
sent Rob a message to take a look too: issue is upgrading or deleting old buildables doesnt work but does on freshly put down items, and the safes relock and dont just open for ID
posting error messages here:
posting error messages here:
Code: Select all
14:38:32 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:38:32 Error position: <_uid == "0") then
{
_object_position = g>
14:38:32 Error Undefined variable in expression: _uid
14:38:32 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:38:32 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(form>
14:38:32 Error position: <_uid != "string")) then
{
diag_log(form>
14:38:32 Error Undefined variable in expression: _uid
14:38:32 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:38:39 "TIME SYNC: Local Time set to [2013,8,3,19,38]"
14:39:15 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:15 Error position: <_uid == "0") then
{
_object_position = g>
14:39:15 Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:15 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(form>
14:39:15 Error position: <_uid != "string")) then
{
diag_log(form>
14:39:15 Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:15 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:15 Error position: <_uid == "0") then
{
_object_position = g>
14:39:15 Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:15 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(form>
14:39:15 Error position: <_uid != "string")) then
{
diag_log(form>
14:39:15 Error Undefined variable in expression: _uid
14:39:15 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:24 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;
_object>
14:39:24 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
14:39:24 Error Undefined variable in expression: _vnew
14:39:24 File z\addons\dayz_server\init\server_functions.sqf, line 574
14:39:24 Error in expression <rentState,_killsH,_killsB,_currentModel,_humanity];
_key call server_hiveWrite;>
14:39:24 Error position: <_humanity];
_key call server_hiveWrite;>
14:39:24 Error Undefined variable in expression: _humanity
14:39:24 File z\addons\dayz_server\compile\server_playerSync.sqf, line 190
14:39:38 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:38 Error position: <_uid == "0") then
{
_object_position = g>
14:39:38 Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:38 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(form>
14:39:38 Error position: <_uid != "string")) then
{
diag_log(form>
14:39:38 Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
14:39:38 Error in expression <object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = g>
14:39:38 Error position: <_uid == "0") then
{
_object_position = g>
14:39:38 Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 31
14:39:38 Error in expression <ame _objectID != "string") || (typeName _uid != "string")) then
{
diag_log(form>
14:39:38 Error position: <_uid != "string")) then
{
diag_log(form>
14:39:38 Error Undefined variable in expression: _uid
14:39:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
In Dev
1. Fix for -Needing correct change to buy gems - in dev to test - will go live at midnight as is database fix which is now installed.
2. Fix for -Kick for some create items - in dev to test
3. donator trader teleport fix - in dev to test
1. Fix for -Needing correct change to buy gems - in dev to test - will go live at midnight as is database fix which is now installed.
2. Fix for -Kick for some create items - in dev to test
3. donator trader teleport fix - in dev to test
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: Server Updates and Development
fixes applied to live.
Please let us know of any bugs
Please let us know of any bugs