Server Updates and Development

All things Arma, DayZ and Epoch related

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Kroenen
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Re: Server Updates and Development

Post by Kroenen »

Still in Dev;

1. Friending people for PlotPoles/Building
2. More Vector/Snap fixes
3. Pitch and Bank now working correctly
4. :violent1:
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red_ned
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Re: Server Updates and Development

Post by red_ned »

Currently in dev
1. Friending people for PlotPoles/Building
2. More Vector/Snap fixes
3. Pitch and Bank now working correctly
All of the above are not perfect but closer to how they should function but waiting for some extra code from the original coders as vector building has some bugs inside it so they need to fix for full fix as some vectored items may not snap properly but you can do it manually.
4. AI heli patrol can be a few different helis
5. AI land patrol has 2 patrols and can be in a few different vehicles
6. New airfield north of Devils Castle which may become another AI area later
7. Adjustments to Elektro to give it a better feel
8. Removed fire station area which didn't quite function as it should and could get players trapped on the 2nd floor
9. Missing warehouse call added to fix some texture issues.
10. Adjustments to Balota
11. Adjustments to Vybor - removed due to some ones base
12. Added something for Cookie
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red_ned
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Re: Server Updates and Development

Post by red_ned »

these are all now live.

please report any issues/bugs on forums.

thanks
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red_ned
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Re: Server Updates and Development

Post by red_ned »

Currently in dev
1. Removed north airfield - done
2. Added new AI area instead with heli patrol all markers and warnings etc - done/needs testing
3. Removed no-animations with traders - done/needs testing
4. Added trade from backpack & vehicle - done/needs testing
5. Looking into cost of plot maintenance - done/gone into live server
6. Looking into not being able to pack mozzie or bike back up after deploy- done/needs testing
7. looking at F function for advanced crafting as it got disabled after upgrades on plot4life and snap-pro- done/needs testing
8. Balanced gold in AI city to make skalisty island more inviting - done
9. Looking at AI changes in all AI areas to make it a little more challenging or at least different for surprises - 1 area done/testing
10. Bug fix to some AI loadouts - done/needs testing
11. Weather mods activated- done/needs testing
12. Upped plot poles to 1000 items and increased maintenance numbers to cover- done/needs testing
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red_ned
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Re: Server Updates and Development

Post by red_ned »

This is all going live now.

It is a fairly large update so please make sure that you ask if you don't know something and have all details if you need to report a bug/issue

We do try to test everything on the other dev server before releasing new updates but they don't always work exactly the same way on both servers so please report and give us a chance to investigate and fix.

thanks
ned/Kroenen
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Re: Server Updates and Development

Post by red_ned »

Added fix to donator dome as new donators got only load out and not access to donator trader.
Also added fuel pump and F35B into donator trader as F35B now fixed
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red_ned
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Re: Server Updates and Development

Post by red_ned »

In dev
1. Removed trade from vehicle to make trade from backpack work and stop trader menus going screwy.
2. tweaked some ai settings to give more vehicle to patrols
3. tweaked a few other ai settings
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red_ned
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Re: Server Updates and Development

Post by red_ned »

Update is now live, please report any bugs etc
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strimmer
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Re: Server Updates and Development

Post by strimmer »

Noticed allot of people are struggling to get the correct items at a trader. I have relogged 3 times and only clicking on the menu that I need stuff from and each time showing a completely different menu. No idea why this is happening

Keep up the good work Guys server has been through a uphaul the last few days and is looking awesome :)
The Welsh Warrior XD
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red_ned
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Re: Server Updates and Development

Post by red_ned »

we may need to remove trade from backpack if its that much of an issue, its to do with database latency so we may be able to move to a flat-file for trader but could take a few days just to get the data out

Ping limit set to 350 and new bandwidth settings in place. Please report all lag or ping issues and we can try to tweak them more.

cheers
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