A2 Epoch PVE - Bugs and development thread

All things Arma, DayZ and Epoch related

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Kroenen
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Re: A2 Epoch PVP build

Post by Kroenen »

Oh yeah, forgot about that...i noticed Cessnas were back. They need to get removed because they suck, and still bounce all over the place.

How many briefcases were to a gem then?

Also, pretty sure I noticed 2 x safe area markers already there.
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Mad Frankie
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Re: A2 Epoch PVP build

Post by Mad Frankie »

My net went down sorry...

I think a few Cessnas might please a few out there but I'm with you - they suck.

On the PvE server they were 1BC to buy and half of one to sell, so I guess 100,000 and 50,000 Goats now is fine.

There are indeed two "Safe Zone" markers in the custom_markers.sqf but I'd prefer them to be in the mission.sqm with the others, using the "mil_circle" outline and in brown to distinguish them (hopefully).
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Kroenen
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Re: A2 Epoch PVP build

Post by Kroenen »

Now on Dev;

1 - Trader markers now moved to mission.sqm
2 - Safe areas now have brown circle marker on map
3 - Gemstone prices adjusted on Donator trader
4 - Cessnas removed from dynamic spawn and traders
5 - Gems removed from Default Money trades.
6 - 8 hour restart schedule setup
7 - Global server messages now setup correctly
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Mad Frankie
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Re: A2 Epoch PVP build

Post by Mad Frankie »

You're dreamy.

Edit : Need one for my last one at Eggwil too sorry...

Here's the info for the plot pole there from my Three_Safe_Areas.sqf for the coordinates. A safe zone radius of 75 would be great, thanks.

_this = createVehicle ["Plastic_Pole_EP1_DZ", [7365.7974, 6679.231, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1877 = _this;
_this setDir 178.38663;
_this setVehicleLock "LOCKED";
_this setVehicleInit "this setVectorUp [0,0,1];";
_this setPos [7365.7974, 6679.231, 1.5258789e-005];
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Mad Frankie
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Re: A2 Epoch PVP build

Post by Mad Frankie »

The West Wholesaler trader could do with being moved a little I think. A couple of players reported that AI will shoot you while you're trading (not a biggy) but also that zombies will block the staircase when you come back down the stairs from the roof of the place.

Here's the pic of him at the moment - put him on the ground behind me, a bit closer to the dock maybe?

Image
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Pradatoru
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Re: A2 Epoch PVP build

Post by Pradatoru »

Safe zone + plot pole could solve it ?
Btw too much goats are not healthy :)
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strimmer
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Re: A2 Epoch PVP build

Post by strimmer »

I didn't think that the wholetraders were going to be safezones. If this was the case and the cost to buy was lowered people would use them more than trader citys. adds to the realism of going there
The Welsh Warrior XD
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Kroenen
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Re: A2 Epoch PVP build

Post by Kroenen »

Wholesalers do have safe zones, but not sure about zombie shield. I'll look into that.

As for pricing, I'd imagine we won't be lowering any prices...especially since the wholesaler sells items you can't get anywhere else. (cinder blocks are no longer on normal building supplies traders)
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Pradatoru
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Re: A2 Epoch PVP build

Post by Pradatoru »

Oh i thought that is the bandit trader , yea my mistake
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Kroenen
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Re: A2 Epoch PVP build

Post by Kroenen »

Uploaded to dev:

1 - Marker for Eggwil now added
2 - Safezones updated to include zombie shield
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