A2 Epoch PVE - Bugs and development thread
Moderators: Kroenen, Christhor
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: A2 Epoch PVP build
Oh yeah, forgot about that...i noticed Cessnas were back. They need to get removed because they suck, and still bounce all over the place.
How many briefcases were to a gem then?
Also, pretty sure I noticed 2 x safe area markers already there.
How many briefcases were to a gem then?
Also, pretty sure I noticed 2 x safe area markers already there.
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: A2 Epoch PVP build
My net went down sorry...
I think a few Cessnas might please a few out there but I'm with you - they suck.
On the PvE server they were 1BC to buy and half of one to sell, so I guess 100,000 and 50,000 Goats now is fine.
There are indeed two "Safe Zone" markers in the custom_markers.sqf but I'd prefer them to be in the mission.sqm with the others, using the "mil_circle" outline and in brown to distinguish them (hopefully).
I think a few Cessnas might please a few out there but I'm with you - they suck.
On the PvE server they were 1BC to buy and half of one to sell, so I guess 100,000 and 50,000 Goats now is fine.
There are indeed two "Safe Zone" markers in the custom_markers.sqf but I'd prefer them to be in the mission.sqm with the others, using the "mil_circle" outline and in brown to distinguish them (hopefully).
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: A2 Epoch PVP build
Now on Dev;
1 - Trader markers now moved to mission.sqm
2 - Safe areas now have brown circle marker on map
3 - Gemstone prices adjusted on Donator trader
4 - Cessnas removed from dynamic spawn and traders
5 - Gems removed from Default Money trades.
6 - 8 hour restart schedule setup
7 - Global server messages now setup correctly
1 - Trader markers now moved to mission.sqm
2 - Safe areas now have brown circle marker on map
3 - Gemstone prices adjusted on Donator trader
4 - Cessnas removed from dynamic spawn and traders
5 - Gems removed from Default Money trades.
6 - 8 hour restart schedule setup
7 - Global server messages now setup correctly
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: A2 Epoch PVP build
You're dreamy.
Edit : Need one for my last one at Eggwil too sorry...
Here's the info for the plot pole there from my Three_Safe_Areas.sqf for the coordinates. A safe zone radius of 75 would be great, thanks.
_this = createVehicle ["Plastic_Pole_EP1_DZ", [7365.7974, 6679.231, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1877 = _this;
_this setDir 178.38663;
_this setVehicleLock "LOCKED";
_this setVehicleInit "this setVectorUp [0,0,1];";
_this setPos [7365.7974, 6679.231, 1.5258789e-005];
Edit : Need one for my last one at Eggwil too sorry...
Here's the info for the plot pole there from my Three_Safe_Areas.sqf for the coordinates. A safe zone radius of 75 would be great, thanks.
_this = createVehicle ["Plastic_Pole_EP1_DZ", [7365.7974, 6679.231, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1877 = _this;
_this setDir 178.38663;
_this setVehicleLock "LOCKED";
_this setVehicleInit "this setVectorUp [0,0,1];";
_this setPos [7365.7974, 6679.231, 1.5258789e-005];
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: A2 Epoch PVP build
The West Wholesaler trader could do with being moved a little I think. A couple of players reported that AI will shoot you while you're trading (not a biggy) but also that zombies will block the staircase when you come back down the stairs from the roof of the place.
Here's the pic of him at the moment - put him on the ground behind me, a bit closer to the dock maybe?

Here's the pic of him at the moment - put him on the ground behind me, a bit closer to the dock maybe?

- Pradatoru
- Level 4
- Posts: 540
- Joined: Sat Oct 25, 2014 3:53 pm
- DayZ Name: Pradatoru
- Location: Romainia
Re: A2 Epoch PVP build
Safe zone + plot pole could solve it ?
Btw too much goats are not healthy
Btw too much goats are not healthy

- strimmer
- 0ld Sk00L
- Posts: 98
- Joined: Sat Feb 01, 2014 1:59 pm
- Location: Wales
Re: A2 Epoch PVP build
I didn't think that the wholetraders were going to be safezones. If this was the case and the cost to buy was lowered people would use them more than trader citys. adds to the realism of going there
The Welsh Warrior XD
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: A2 Epoch PVP build
Wholesalers do have safe zones, but not sure about zombie shield. I'll look into that.
As for pricing, I'd imagine we won't be lowering any prices...especially since the wholesaler sells items you can't get anywhere else. (cinder blocks are no longer on normal building supplies traders)
As for pricing, I'd imagine we won't be lowering any prices...especially since the wholesaler sells items you can't get anywhere else. (cinder blocks are no longer on normal building supplies traders)
- Pradatoru
- Level 4
- Posts: 540
- Joined: Sat Oct 25, 2014 3:53 pm
- DayZ Name: Pradatoru
- Location: Romainia
Re: A2 Epoch PVP build
Oh i thought that is the bandit trader , yea my mistake
- Kroenen
- Level 3
- Posts: 390
- Joined: Mon Oct 21, 2013 8:38 pm
- Location: Zoocastle
Re: A2 Epoch PVP build
Uploaded to dev:
1 - Marker for Eggwil now added
2 - Safezones updated to include zombie shield
1 - Marker for Eggwil now added
2 - Safezones updated to include zombie shield