New server build
Moderators: Kroenen, Christhor
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
New server build
OK so i have spent most of today on a new server and quite a bit of last night too.
I had to swap GSP due to issues with the first - really slow cpanel, missing functions etc
new server is 31.3.225.43 port: 2302 but passworded so let me know if you want to test.
I have got 90% of the server migrated but still have bug fixes and a couple of minor new features
Bugs
1. Donator trader - dome not keeping out non donators
2. AI - have AI fixes just need to get them in
3. Sound trigger for old PVP area
Fixed:
1. Plotpoles now work and decay bases but i need to make a date adjustment on the day of server move to not kill every base on the server, i will try to update all objects at once and then let the decay start and I am still unsure of whether to charge for the maintenance or not. (post thoughts after this post)
2. loads of bits of old crap left from before
New:
1. vehicle reammo/repair/refuel
2. upgrades to AI
Anyone interested on testing please msg me on steam
I had to swap GSP due to issues with the first - really slow cpanel, missing functions etc
new server is 31.3.225.43 port: 2302 but passworded so let me know if you want to test.
I have got 90% of the server migrated but still have bug fixes and a couple of minor new features
Bugs
1. Donator trader - dome not keeping out non donators
2. AI - have AI fixes just need to get them in
3. Sound trigger for old PVP area
Fixed:
1. Plotpoles now work and decay bases but i need to make a date adjustment on the day of server move to not kill every base on the server, i will try to update all objects at once and then let the decay start and I am still unsure of whether to charge for the maintenance or not. (post thoughts after this post)
2. loads of bits of old crap left from before
New:
1. vehicle reammo/repair/refuel
2. upgrades to AI
Anyone interested on testing please msg me on steam
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: New server build
Oh and please remember, its just me doing the move as not many people can do this and they are all awol or doing something less bloody annoying
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: New server build
Just grabbing some smokes - I'll message you in Steam in 20 mins ish...
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: New server build
Fixed -
donator trader dome
Old PVP siren at Riders base
donator trader dome
Old PVP siren at Riders base
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: New server build
AI update fixes complete - need to look at dificulty
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: New server build
fixed plot poles and set timer to 30 days and written script to make every object maintained on the day we switch over so no ones bases disappear and people then start to maintain as normal. This will be a little less in gold than default.
- Jarmz
- Level 0
- Posts: 6
- Joined: Sun Oct 26, 2014 3:52 am
Re: New server build
Quick suggestion - Maybe add an automatic vehicle clearance too with a time limit ? Not just for trader zones but the whole map to reduce lag? Also possibly removing any bases that are inactive since before a month ago before transferring everything?
- Mad Frankie
- Level 2
- Posts: 236
- Joined: Sun Oct 12, 2014 3:58 pm
- DayZ Name: Mad Frankie
- Location: London
Re: New server build
Regarding the old bases clear up, the plot pole maintenance post above should see to all that. Once the server goes live, if an owner doesn't come back in a month to maintain the objects (their base) contained within their plot pole(s), they'll likely find that their base has fully degraded and has been wiped automatically. Some prime building spots will become available again in a relatively short time as a consequence.Jarmz wrote:Quick suggestion - Maybe add an automatic vehicle clearance too with a time limit ? Not just for trader zones but the whole map to reduce lag? Also possibly removing any bases that are inactive since before a month ago before transferring everything?
- red_ned
- CiC-GoD
- Posts: 4757
- Joined: Sat Nov 24, 2007 2:23 am
- DayZ Name: Hobn0b
- Contact:
Re: New server build
yes plot poles should help with clean up but i will give everyone 30 days (i think) to maintain their buildings so we should start to see them disappear over the next month.
Spawned cars etc will also be cleared up each day and spare capacity will then regen fresh random spawns, but only if they are empty!
Also traders will restock every hour automatically.
Only loss so far is we wont have in-game messages or admin announcements as the provider doesn't run BEC but the restarts have their own announce system (not seen it yet but will look how it warns but it is pre-made so cant change it).
Just got a couple of larger bugs to get fixed
1. Player login table wipes on restart - have no clue how this is happening but investigating
2. Mission file doesn't completely compile or announces it cant be downloaded even though it does - currently going through plug ins to find whats going on.
AI bugs seem fixed and getting about 1/4 of in game errors compared to before so it does seem cleaner.
Not sure how long this will take but i definitely want to release the new server before Fridays main server move so we dont change IP's more than once.
Spawned cars etc will also be cleared up each day and spare capacity will then regen fresh random spawns, but only if they are empty!
Also traders will restock every hour automatically.
Only loss so far is we wont have in-game messages or admin announcements as the provider doesn't run BEC but the restarts have their own announce system (not seen it yet but will look how it warns but it is pre-made so cant change it).
Just got a couple of larger bugs to get fixed
1. Player login table wipes on restart - have no clue how this is happening but investigating
2. Mission file doesn't completely compile or announces it cant be downloaded even though it does - currently going through plug ins to find whats going on.
AI bugs seem fixed and getting about 1/4 of in game errors compared to before so it does seem cleaner.
Not sure how long this will take but i definitely want to release the new server before Fridays main server move so we dont change IP's more than once.