Difficulty: Hard
Location: Atsalis (Island North-West)
Area: 1200 m x 700 m

Story:
A group of soldiers decided to take measures in their own hand and claimed Atsalis. They started to build their own “town” out of concrete bunkers. They plunderd towns and raided military compounds to get cash, guns and vehicles. Since they have no other place to go, they are stuck on the island and rely on raiding and stealing. The alliance which you serve has had enough with the way the army of Atsalis fight “their war” and gives permission to annihilate all of them.
But…. The soldiers that are willing to go, do not get any “ official” support from the government. They can keep what they find on the island, but that's about it. No furter notifications of heroism, no medals, no promotion.
Buildings:
10 concrete bunkers
2 hangars
Infantery:
25 in “town” ( in bunkers and outside)
15 roaming around ( 5 groups of 3 )
Vehicles:
3 armed boats (patrolling around the island)
3 armed choppers (patrolling over the island)
3 armed hummers (activated after engage)
3 armed pick-ups (scouting the island)
(All vehicles have 2 or 3 ai in it)
Loot:
20.000 cashclips (in total)
2 choppers ( loading capacity over 4000 )
3 crates with food, building supplies (also reinforced stuff), medical stuff
Stuff from the AI and the respect from kills.
Note:
To keep it interesting, it might be an idea to build in a few setups of the “bunker town”. In that case attacking keep unpredictable (a bit) and will need tactical communication between players (group).
Players can get to the island by boats and / or choppers and are able to engage. After the first engage, a timer will start. There's 90 minuts to complete the mission. After that, Atsalis will self-destruct. That is, the bunkertown and a certain area around it will have bombs exploding.
For the record: All numbers above are "just an idea", just like the whole mission

Greetz!!!
Sneakyh
