how does CiC bring in new people, encourage the old ones to stick around, promote itself in a changing gamers world and preserve its idea of fun in a friendly environment while lovin' goats loads?
suggest away so i can listen and try to make things happen, and yes we are pretty much open to everything so we continue to grow and exist as one of the oldest clans in Europe and maybe the world.
ned
ideas thread
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- red_ned
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Re: ideas thread
not sure tbh m8, games like diablo/wow etc and the way cic members play them will not bring any1 in, i try my best via tf2 but its hard being 1 of the only cic members that actually plays it, which is a shame as i have seen communitues grow to stupid sizes bcoz of tf2 :S maybe cs:go will help i would also like to think if we go the right way with COD black ops 2 we could also bring a fair few members in

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Re: ideas thread
I suggest a pay to play system (pay me and i'll play whatever).
Guild wars has some massive guilds, the one I'm currently in had in it's prime a big alliance and you could always find someone who wanted to do a mission/dungeon etc. But as the games got old less and less playing. It's 7 years old so to be expected. So maybe in GW2 we could get a few more people to join the community. But thats a few months off yet.
Think the hardest thing too keep everyone interested is that not everyone owns the same games. At £30-£40 a pop for new games I know I have to be choosy on which ones I buy these days.
It seems a lot of people are playing games on consoles nowdays too.
RE: TF2. I never got into the game personally, I found it too slow paced compared to TFC. I't all seems confusing now with hats and different weapons so never gave it another go.
Guild wars has some massive guilds, the one I'm currently in had in it's prime a big alliance and you could always find someone who wanted to do a mission/dungeon etc. But as the games got old less and less playing. It's 7 years old so to be expected. So maybe in GW2 we could get a few more people to join the community. But thats a few months off yet.
Think the hardest thing too keep everyone interested is that not everyone owns the same games. At £30-£40 a pop for new games I know I have to be choosy on which ones I buy these days.
It seems a lot of people are playing games on consoles nowdays too.
RE: TF2. I never got into the game personally, I found it too slow paced compared to TFC. I't all seems confusing now with hats and different weapons so never gave it another go.
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Re: ideas thread
not everyone enjoys Tf2 nowadays I for one got less interests now they brought out all these stupid hats/weapons.
Its not the only game that will bring people in though, i mean people have friends on their lists why not sell cic in that respect let them see for themselves what we are all about.....Invite them to the forums, if its their cup of tea they will ask for mumble, they may bring their friends.
Core team need to interact with community more not just turn up for a mix/match then leave.
Solar will bring in the peeps, again encourage them to interact with us, say they can bring their friends to play a game we have to sell ourselves
Right im off for a lie down
Its not the only game that will bring people in though, i mean people have friends on their lists why not sell cic in that respect let them see for themselves what we are all about.....Invite them to the forums, if its their cup of tea they will ask for mumble, they may bring their friends.
Core team need to interact with community more not just turn up for a mix/match then leave.
Solar will bring in the peeps, again encourage them to interact with us, say they can bring their friends to play a game we have to sell ourselves
Right im off for a lie down

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Re: ideas thread
i disagree that the core team need to interact with the community more because they already make up what is the community. If it's just people in the lobby on mumble, that could just be considered as a "team" or "clan", it becomes the community when it has various different aspects to it and when at times you might not even know people who are in it.
The core team works because they have a regular group of people, and even at times they bring others onto mumble to play mixes/lobbies, and so long as they keep doing this, they are advertising CiC to people. Also, it's better they are using our mumble for mixes rather than other clans.
Most who are part of the lobby part of CiC are people who have been long term members in a team and have been playing games outside of the team game when the team isn't playing, and so a team based game is probably the best way to go to attract new long term people.
COD Black Ops 2 is a good way to get more short term people, because the style of game that is is more of a disposable game, every few months there is another one release... not a new COD but maybe a Battlefield, or a Modern Warfare, etc, generally speaking they are all the same type of games, the content of the games may be different, but the overall theme is the same and players are ready to move on to the next game. If using COD Black Ops 2 to attract new players, we would need to be prepared that once the next game comes along, players gained may leave if we don't adapt to the new game. Just my opinion how that side of gaming works anyway, i could be wrong but they don't tend to have dedicated servers, which makes public play hard to get a regular userbase. You'd probably need to find players while playing and add them to friends lists and talk them into joining CiC and playing with again in the future.
CS:GO will be a winner if done right, because we can get 2 sources of new players. The team based one that plays in leagues, where we can recruit off a website, but also from a dedicated server and public play. With the dedicated server we would need to get some of us to play on it daily and get it filled daily to get people coming back again and again, adding us to their fav server list etc. Once we get regular visitors, we can add them to friends lists, invite them to the forums/mumble and even offer them to be admins on the server... get enough regulars being admins and then we won't need to fill ourselves.
GW2 style game will be easy to get people joining the guild, people are always looking for guilds to join in those types of games, but transfering them over to the forums and mumble is hard. In an MMO people are used to just using the chat interface to interact and going outside of game to do stuff isn't done as often, doing events and stuff though can attract people to mumble.
the main thing is though for someone to champion a game and stick to it and go out looking for others that play said game and want to join a community... doesn't matter if it's a big game or a small one, always gonna be someone out there looking.
Age range of people though is probably our current problem... better off getting people around the 17/18/19 range, since these types generally have more time and would hang around more.
The core team works because they have a regular group of people, and even at times they bring others onto mumble to play mixes/lobbies, and so long as they keep doing this, they are advertising CiC to people. Also, it's better they are using our mumble for mixes rather than other clans.
Most who are part of the lobby part of CiC are people who have been long term members in a team and have been playing games outside of the team game when the team isn't playing, and so a team based game is probably the best way to go to attract new long term people.
COD Black Ops 2 is a good way to get more short term people, because the style of game that is is more of a disposable game, every few months there is another one release... not a new COD but maybe a Battlefield, or a Modern Warfare, etc, generally speaking they are all the same type of games, the content of the games may be different, but the overall theme is the same and players are ready to move on to the next game. If using COD Black Ops 2 to attract new players, we would need to be prepared that once the next game comes along, players gained may leave if we don't adapt to the new game. Just my opinion how that side of gaming works anyway, i could be wrong but they don't tend to have dedicated servers, which makes public play hard to get a regular userbase. You'd probably need to find players while playing and add them to friends lists and talk them into joining CiC and playing with again in the future.
CS:GO will be a winner if done right, because we can get 2 sources of new players. The team based one that plays in leagues, where we can recruit off a website, but also from a dedicated server and public play. With the dedicated server we would need to get some of us to play on it daily and get it filled daily to get people coming back again and again, adding us to their fav server list etc. Once we get regular visitors, we can add them to friends lists, invite them to the forums/mumble and even offer them to be admins on the server... get enough regulars being admins and then we won't need to fill ourselves.
GW2 style game will be easy to get people joining the guild, people are always looking for guilds to join in those types of games, but transfering them over to the forums and mumble is hard. In an MMO people are used to just using the chat interface to interact and going outside of game to do stuff isn't done as often, doing events and stuff though can attract people to mumble.
the main thing is though for someone to champion a game and stick to it and go out looking for others that play said game and want to join a community... doesn't matter if it's a big game or a small one, always gonna be someone out there looking.
Age range of people though is probably our current problem... better off getting people around the 17/18/19 range, since these types generally have more time and would hang around more.
Just Because
- Kop
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Re: ideas thread
nagash i totally agree with what i say about black ops 2 BUT my opinion is that the more we do the more chance of getting lucky we will get like with siege who was bought in solely for tf2 but now does 1000001 games with cic etc and that bought in balloon,weiss,emmz etc.

- Nagash
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Re: ideas thread
yeah i agree. There's no wrong games tbh. was just giving possible stratagies when hunting people down. Like i say, the COD type gamer is more of a short term gamer, they are ready to move onto the next game before i's even released... but if you can get them hooked on CiC, they will stop in CiC for ages. Using a match making system within a game will jut be a real pain to find the right type of person... not impossible though. New releases will always be the best time to try and recruit as well.
Dunno how it would work exactly, but within CiC we could have some people who are "recruiters", who's job it would be to head hunt people... not really a job though, but who will now and again purposely play a game only to look for recruits. Might be even that they don't play with people in CiC while they do this, even if they have several other people playing the same game. It can be overwhelming for 1 person playing on their own to be surrounded by 5 and pester to join while on a game server with like 5 friend requests at once, rather than just a 1 on 1 thing. It might not work, but meh, just a random idea.
Dunno how it would work exactly, but within CiC we could have some people who are "recruiters", who's job it would be to head hunt people... not really a job though, but who will now and again purposely play a game only to look for recruits. Might be even that they don't play with people in CiC while they do this, even if they have several other people playing the same game. It can be overwhelming for 1 person playing on their own to be surrounded by 5 and pester to join while on a game server with like 5 friend requests at once, rather than just a 1 on 1 thing. It might not work, but meh, just a random idea.
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Re: ideas thread
yeah, but then again that can be the problem... are those games around long enough for proper leagues to start up. ESL will likely have them i bet but league for these kinds of games might be more console focused.
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Re: ideas thread
Playing games which have been designed with longevity in mind, are key. So the MMOs, are always going to be a winner. However is 'just' playing a game enough? Are there different subsets of players, competitive players, fun players, character building/levelling players, player-vs-player players, player-vs-environment players? I really think specialising in to a sub set would be a brilliant idea.
I know how Nagash is loving (from what I can seeo n the GW2 forums) GW2, what's your main goal for that? Is it levelling? Is it PVP? Is it PVE? Take what it is and use that to propel yourself and motivate yourself in to getting like minded people involved.
When I was playing STO for a little bit, there was a group of Americans who invited everyone on to team speak, and regularly there would be 100+ people in that guild and only 15 of us would go on team speak during the day or get involved with organising team events etc. Actively promoting more people to get involved will be a winner, just a casual hey this is the details, join if you want, works wonders, because more often than not, only 1/5 at maximum (I'd say 1/10) will ever stick around, although being a lot more casual about it makes it a lot more approachable for someone. I think this works better as competitive players love to jump ship and run around, casual flings keep people around longer imo.
I think segregating people within and fracturing people in to subsets is the only negative I have ever seen within the addition to mumble. Two things that do this are, the labelling of teams. I love the way, I think it was Ned, come up with the idea of having a team name like Solar. As I remember it was seen as the second team, often a reserve team, although I don't think anyone ever felt like it was, because it had an identity, a name as Solar, which is a key driver and motivates people more. I think the similar should be done for things like the core team, as I don't know how others feel, although it has the opposite impact with the same meaning as to Solar/second/reserve. Secondly; the naming of rooms in voice servers is something I've seen develop and change so much over the past few years in various places. Players seem more friendly and likely to stick around, when they join a voice server and see "Darths room of death" and "jirikis rage room" etc. rather than "Jirikis gather channel" and "Darths WoW players"; I don't know what you guys think of this, although giving much looser channel guidelines to what goes on in what channel, to me, can bring together people and give them a friendlier, warmer and more fun approach. Sometimes the little things go a long way imo, and these are the little things I know.
Just some quick ideas bouncing off the top of my head, so probably make no sense right now or they could not be that majorly important I dunno.
I know how Nagash is loving (from what I can seeo n the GW2 forums) GW2, what's your main goal for that? Is it levelling? Is it PVP? Is it PVE? Take what it is and use that to propel yourself and motivate yourself in to getting like minded people involved.
When I was playing STO for a little bit, there was a group of Americans who invited everyone on to team speak, and regularly there would be 100+ people in that guild and only 15 of us would go on team speak during the day or get involved with organising team events etc. Actively promoting more people to get involved will be a winner, just a casual hey this is the details, join if you want, works wonders, because more often than not, only 1/5 at maximum (I'd say 1/10) will ever stick around, although being a lot more casual about it makes it a lot more approachable for someone. I think this works better as competitive players love to jump ship and run around, casual flings keep people around longer imo.
I think segregating people within and fracturing people in to subsets is the only negative I have ever seen within the addition to mumble. Two things that do this are, the labelling of teams. I love the way, I think it was Ned, come up with the idea of having a team name like Solar. As I remember it was seen as the second team, often a reserve team, although I don't think anyone ever felt like it was, because it had an identity, a name as Solar, which is a key driver and motivates people more. I think the similar should be done for things like the core team, as I don't know how others feel, although it has the opposite impact with the same meaning as to Solar/second/reserve. Secondly; the naming of rooms in voice servers is something I've seen develop and change so much over the past few years in various places. Players seem more friendly and likely to stick around, when they join a voice server and see "Darths room of death" and "jirikis rage room" etc. rather than "Jirikis gather channel" and "Darths WoW players"; I don't know what you guys think of this, although giving much looser channel guidelines to what goes on in what channel, to me, can bring together people and give them a friendlier, warmer and more fun approach. Sometimes the little things go a long way imo, and these are the little things I know.
Just some quick ideas bouncing off the top of my head, so probably make no sense right now or they could not be that majorly important I dunno.
